Wildermyth: Difference between revisions

1,696 bytes added ,  9 September 2022
Created page with "* I try to build a main party of 2 warriors, 2 rogues, and a mystic as soon as I can. But 2 mystics, 1 rogue may or may not be more optimal. * Your mystics are vital for setting up flanking strikes - interfuse with an object behind an enemy, and even if you whiff hitting with it, attacks from your advancing melee units become guaranteed hits. Their crowd control can also be a lifesaver. * Rogues are best when stealthed, as when in stealth they ignore armor, so a rogu..."
(Created page with "* I try to build a main party of 2 warriors, 2 rogues, and a mystic as soon as I can. But 2 mystics, 1 rogue may or may not be more optimal. * Your mystics are vital for setting up flanking strikes - interfuse with an object behind an enemy, and even if you whiff hitting with it, attacks from your advancing melee units become guaranteed hits. Their crowd control can also be a lifesaver. * Rogues are best when stealthed, as when in stealth they ignore armor, so a rogu...")
 
(No difference)