World of Final Fantasy: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 24: Line 24:


* Tama is a decent starting mirage, but is eclipsed by others pretty early on. There is no story benefit to having her in your party.
* Tama is a decent starting mirage, but is eclipsed by others pretty early on. There is no story benefit to having her in your party.
* Mirages with a ☆ in front of their name means they are unique and have an altered grid.


* You can change the battle theme in the config menu when you unlock new champions.
* You can change the battle theme in the config menu when you unlock new champions.
* In the View Abilities screen green abilities only work for the mirage they belong to, while those in grey will work for all that mirage's transfiguration line. For instance, Stroll is in green, so will only be available to a Chocochick in its Chocochick form, but say an HP+ in grey will also boost its HP when it's in Chocobo form (though not in Black Chocochick form since that's on a different line). When checking a Mirage Board you can tell what abilities are green because on the board they have a white circle around them.
* It's good to switch a mirage between transfiguration lines (ie the Mu line and the Reaver Mu line) and work on their mirage boards as well because even though different lines don't boost each other directly, they both add to that mirage's Sync Rate, which at set points boosts the mirage's stats. There's no reason not to, since different lines also each have their own SP pool to spend on abilities.


== On catching and finding mirages: ==
== On catching and finding mirages: ==


* You want to always keep items that inflict status ailments or do elemental damage on hand. Some mirages require that they be hit with a certain status effect or element to become imprismable.
* You want to always keep items that inflict status ailments or do elemental damage on hand. Some mirages require that they be hit with a certain status effect or element to become imprismable. Some mirages just need to be hit with a negative status effect and any will do the trick (poison not recommended as it might kill the mirage before it's captured).
 
* The shimmer around a mirage that is ready to be captured will denote your chances of capturing it. You can increase your odds by repeating the requirement.
 
* Some mirages require a large single heal to be captured. A Mega/X-Potions will do the trick if you can't produce a big healing spell.


* If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone.
* If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone. It's possible to heal the stack and keep trying to topple it though.


* Using sleep on an imprismable mirage will prevent it from countering failed imprism attempts, and also stop it from attacking you so you won't counterattack and accidentally kill it.
* Using sleep on an imprismable mirage will prevent it from countering failed imprism attempts, and also stop it from attacking you so you won't counterattack and accidentally kill it.