World of Final Fantasy: Difference between revisions

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* When you enter a dungeon you might come across a field ability icon, if you don't have a mirage with that skill with you you want to go get one (or catch one in the dungeon) because it will probably be used more in that dungeon. But stroll, flutter and smash are universal.
* When you enter a dungeon you might come across a field ability icon, if you don't have a mirage with that skill with you you want to go get one (or catch one in the dungeon) because it will probably be used more in that dungeon. But stroll, flutter and smash are universal.


* Every dungeon has a (more or less) secret area. Sometimes they are simple to find, like activate a switch or field ability. Sometimes they are more obscure. The more obscure ones are usually hinted at in a magazine that you can find at some point before the dungeon. The secret area usually has enemies that are higher level than the rest of the dungeon or a special mirage to catch. If it just kicks your ass TEMPORARYDASHCHARACTER come back later.
* Every dungeon has a (more or less) secret area. Sometimes they are simple to find, like activate a switch or field ability. Sometimes they are more obscure. The more obscure ones are usually hinted at in a magazine that you can find at some point before the dungeon. The secret area usually has enemies that are higher level than the rest of the dungeon or a special mirage to catch. If it just kicks your ass - come back later.


* If you see a chest that is out of reach vertically, try changing forms.
* If you see a chest that is out of reach vertically, try changing forms.
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* Unlike a lot of other JRPGs, status ailments are somewhat useful in this game without trivializing it. Use Libra to find out what can hit the enemy and what they're resistant to.
* Unlike a lot of other JRPGs, status ailments are somewhat useful in this game without trivializing it. Use Libra to find out what can hit the enemy and what they're resistant to.


* Take a trip back to towns you're "finished" with every now and then TEMPORARYDASHCHARACTER sometimes sidequests pops up that you might have missed.
* Take a trip back to towns you're "finished" with every now and then - sometimes sidequests pops up that you might have missed.


* Make a pass through Plaza 99 every time you're in Nine Wood Hills and grab whatever's on Serafie's head.
* Make a pass through Plaza 99 every time you're in Nine Wood Hills and grab whatever's on Serafie's head.
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* You can change the battle theme in the config menu when you unlock new champions.
* You can change the battle theme in the config menu when you unlock new champions.
* In the View Abilities screen green abilities only work for the mirage they belong to, while those in grey will work for all that mirage's transfiguration line. For instance, Stroll is in green, so will only be available to a Chocochick in its Chocochick form, but say an HP+ in grey will also boost its HP when it's in Chocobo form (though not in Black Chocochick form since that's on a different line). When checking a Mirage Board you can tell what abilities are green because on the board they have a white circle around them.
* It's good to switch a mirage between transfiguration lines (ie the Mu line and the Reaver Mu line) and work on their mirage boards as well because even though different lines don't boost each other directly, they both add to that mirage's Sync Rate, which at set points boosts the mirage's stats. There's no reason not to, since different lines also each have their own SP pool to spend on abilities.


== On catching and finding mirages: ==
== On catching and finding mirages: ==

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