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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
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8 September 2024
N 21:10 | Mato Anomalies diffhist +5,047 Ahobday talk contribs (Created page with "* HP is shared between all active party members. This has the effect of making AoE attacks particularly troublesome, so it would be best to identify and keep track of which enemies can do those so that you can hammer into them before they get to make a move. * DoT can be stacked and each time it is stacked, the effect timer resets. So you can keep hitting someone with poison and they will stay poisoned for as long as you're able to apply it. * There's four main attack...") |
3 September 2024
07:28 | Moonring diffhist +493 Ahobday talk contribs |
04:31 | Crime Scene Cleaner diffhist +1,166 Oldskool talk contribs (added some things from my playthrough) |
2 September 2024
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N 16:18 | Moonring 3 changes history +735 [Ahobday (3×)] | |||
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16:18 (cur | prev) +284 Ahobday talk contribs | ||||
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16:09 (cur | prev) +89 Ahobday talk contribs | ||||
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16:07 (cur | prev) +362 Ahobday talk contribs (Created page with "* The first dungeon is not easy. Some enemies in there are hard to beat, and you are probably expected to flee from them and get hits in when you can, instead of fight them head-on. * If you enter quiet mode you won't trigger traps when you walk over them, and you'll clear spider-webs before you walk over them, so they don't slow you down. Category:Games") |
1 September 2024
31 August 2024
N 13:23 | Castlevania: Portrait of Ruin diffhist +778 Ahobday talk contribs (Created page with "* Skill Points for Jonathan's sub-weapons are gained by hitting an enemy at least once with the sub-weapon and then killing the enemy. If you hit an enemy with multiple sub-weapons only the last to hit gets the xp. * Don't sell items if you only have 1 of them. Several items that seem like they might be quite common actually appear only once and are needed to complete side quests for much better rewards. For example the Long Sword weapon and Amanita food item. * If you...") |
N 13:22 | Labyrinth of Galleria: The Moon Society diffhist +485 Ahobday talk contribs (Created page with "* The game will eventually require you to grind out random drops to progress at around the 50% point into the game. If going back to grind stuff later is something you want to avoid, consider looking up the list of what you need * After that point the games design changes and will never go back to what it was. <div class="spoiler">All dungeons from that point on are procedurally generated repeating floors over and over again with no hand designed levels</div>. Catego...") |
N 13:10 | Crime Scene Cleaner diffhist +536 Ahobday talk contribs (Created page with "* The whole system of detergent upgrades is basically moot if you just upgrade your basic mop, bucket and sponges. The pressure washer rapidly becomes irrelevant, too. * The art museum is easily an order of magnitude larger and more complex than everything before it. Be ready to sink a lot of time into it. * The game shows your completion of tasks only in the area you are in. Take a full tour of the level before leaving if you're going for a perfect score. If going for...") |
10:59 | Earth Defense Force 6 diffhist +11 Scaldingcoffee talk contribs |
27 August 2024
26 August 2024
23 August 2024
N 03:35 | Black Myth: Wukong diffhist +1,236 Ahobday talk contribs (Created page with "* It's a soft souls game, in that it does have a healing flask and rest shrines and such, but you don't lose XP when you die. I-frame dodging is your biggest defensive tool, so be sure to practice that. * XP level ups give you "sparks" which are skill points. You get them at a pretty rapid rate, but I recommend taking the first two tiers of the stances, the skill that allows you to block arrows with your staff spin, and also the skill line whose final point lets you mai...") |