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  • 10:25, 9 July 2025Sultan's Game (hist | edit) ‎[8,753 bytes]Ahobday (talk | contribs) (Created page with "=General Advice= * The game is amenable to save scumming via Alt-F4 after saving (or choosing to Abandon the run, which is time-consuming). RNG resets on reloading, including random events and Sultan Card draws. * Some time-limited events (marked with the red clock) will respawn after expiring (with a few days' delay) or after you repeat their trigger. Some won't, and annoyingly there doesn't seem to be a built-in way to tell in advance which is which. * Prioritise ge...")
  • 14:46, 7 July 2025Death Stranding 2: On the Beach (hist | edit) ‎[909 bytes]Ahobday (talk | contribs) (Created page with "* If you pick up a bunch of lost cargo when heading for a new location, don't turn in everything in at once. You usually can't increase a location's rank by more than one star at a time - it caps you at a sliver under the next star's threshold. If that happens and you were holding a piece of cargo back, you can immediately do another delivery and get the next rank-up reward without having to do another mission or track down additional cargo. Category:Games")
  • 17:58, 4 July 2025Final Fantasy II (hist | edit) ‎[1,958 bytes]Ahobday (talk | contribs) (Created page with "* Know that the Pixel Remaster does not have the worthwhile extra content "Soul of Rebirth" - Only the PSP Anniversary Edition and GBA Dawn of Souls have it. The same goes for the "Arcane Labyrinth" extra content, only available in the PSP Anniversary Edition. * From here on, advice is based on the Anniversary Edition. There may be differences that don't apply to other versions. * Use Select+O to open the map. FFII's map is very open compared to other games in the seri...")
  • 06:28, 2 July 2025Touhou SouzinengiV -The Genius of Sappheiros- (hist | edit) ‎[3,840 bytes]Ahobday (talk | contribs) (Created page with "* This game has been released many times, and each has significant differences, the first release has terrible drop rates and a gamebreaking memory leak bug, the longer you play it the slower it will become, generally not advised to play this one, the second release Lingering Summer Heat comes with a sizable postgame expansion and many bugfixes and new animations, the third release, Weekend, added a minimap, easy mode toggle, massive increase in droprates and blue magic...")
  • 12:09, 26 June 2025Skogdal (hist | edit) ‎[613 bytes]Ahobday (talk | contribs) (Created page with "* Health is not restored after fights, you generally can't heal mid-fight, and you only get 7 HP back in the occasional rest areas. Put together your deck so you can Block often, and ideally Stun or Depress enemies as well * Tommy or the Pyromaniac are good starting companions, being able to get rid a of card for free is very useful early on * You will unlock a character with better starting deck after losing the first few runs * Despite how it might look at first, th...")
  • 16:59, 22 June 2025Stellar Blade (hist | edit) ‎[1,259 bytes]Ahobday (talk | contribs) (Created page with "* Areas 1-5 are easily revisit-able, and you should expect to for side quests. You will also be unable to 100% any area on a first visit, so don't worry to much if you find some headscratcher box you can't figure out how to open. * There is a surplus of crafting and upgrade materials to max out everything except your weapon well before you finish the game, so don't sweat if if you feel like you missed some Omnibolts or Drone Upgrade Modules. Vendors also provide a sourc...")
  • 08:06, 29 May 2025Oddsparks: An Automation Adventure (hist | edit) ‎[1,283 bytes]Ahobday (talk | contribs) (Created page with "* The pink energy shards are your biggest rate limiting step in growth, so stocking up on them as you go along is beneficial. * Combat is Pikmin-like, where you can either charge your sparks in or throw them at the enemy's back. Usually it's best to hit them in the back and then pull out before they do a windup attack. * Sparks will walk the length of a path in order to deliver things, which can mean a lot of wasted time if they are dropping items off and then walking...")
  • 06:43, 27 May 2025Jagged Alliance: Deadly Games (hist | edit) ‎[1,196 bytes]Kanfy (talk | contribs) (Created page with "* A few notable changes from the first game: You can now save and load the game at any point, characters can now shoot while crouching, and mercs recover some health automatically between missions. * A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively. * All missions also have time limits by default, which can be disabled whe...")
  • 20:13, 23 May 2025The Legend of Tianding (hist | edit) ‎[2,598 bytes]Ahobday (talk | contribs) (Created page with "* Whenever you do enough damage to a normal enemy, they're open to the red sash grapple. First time you do it, you'll steal the enemy's weapon if they have one and also knock some coins out of them. You can continue to hit them with this past that until you take them out, but it does no damage on its own, so you just need to be a little clever with it. * There's a lot of collectables in this game. Each one has a benefit attached to it, some of it in stats and others in...")
  • 15:53, 18 May 2025Islands of Insight (hist | edit) ‎[1,638 bytes]Ahobday (talk | contribs) (Created page with "* The online functions of this game are no longer supported- it's functionally singleplayer. * "Enclaves" are isolated areas that are the core of game progression. They teach new mechanics and unlock new puzzle types. Puzzles in these areas are static and do not change. * Named locations within the main hub worlds are used to teach puzzlesolving techniques or present special challenges. They are also generally static (with one obvious exception near the beginning). Use...")
  • 14:48, 7 May 2025The Hundred Line: Last Defense Academy (hist | edit) ‎[5,943 bytes]Ahobday (talk | contribs) (Created page with "== General Structure == * If you were drawn to the game by talk of alternate routes or dozens of endings, know that there are no branching paths until after you've rolled credits once. You haven't missed anything. You didn't accidentally get on the wrong path. You don't need to keep dozens of backup save files. Just keep playing. You will be told in no uncertain terms when the branching paths part of the game opens up. == Combat == * All enemies except the 1 HP "popco...")
  • 14:32, 2 May 2025King's Bounty: Warriors of the North (hist | edit) ‎[3,136 bytes]Kanfy (talk | contribs) (Created page with "* Like with Orcs on the March in the previous game, '''make sure to switch to Ice and Fire in the main menu before starting a new game''' if you want to include the additions from it, like ice elves and creature leveling. * The game can be crash-prone, so make it a habit to save often. * Unlike in the previous games, all damage can now crit, including spells and creature abilities, making crit-boosting effects stronger overall. Spell effects like Bless and Precision no...")
  • 18:38, 27 April 2025Clair Obscur: Expedition 33 (hist | edit) ‎[2,669 bytes]Ahobday (talk | contribs) (Created page with "* Make sure you use Maelle for the Gestral Arena main quest section as you'll get one of her best weapons and if you don't use her you'll have to wait until endgame to get it. * The game will force you to use certain characters at sections so don't leave anyone unskilled/unleveled. Category:Games")
  • 21:01, 22 April 2025Two Point Museum (hist | edit) ‎[1,724 bytes]Ahobday (talk | contribs) (Created page with "* It’s very good about introducing everything clearly and since you can sell things for the full purchase price there’s no danger in experimenting with your museum layout as much as you want. * There’s a button in the staff overview screen that automatically gives everyone exactly as much of a raise as they need to not get a mood penalty. Pressing this button every so often is the only thing you ever need to do to manage your staff pay. * Don't sleep on staff tra...")
  • 15:49, 19 April 2025Indiana Jones and the Great Circle (hist | edit) ‎[969 bytes]Ahobday (talk | contribs) (Created page with "* Disguises are really important when it comes to navigating levels. * Anytime you see the prompt to take a picture, stop and take a picture. Taking pictures can help you solve some of the puzzles as well as nets you skill points you can use to level up abilities. * Search every nook and cranny for hidden skill books, comic books, etc, it all increases your skill points. * Guns are almost totally worthless as using one will alert all the enemies in your area, rely on...")
  • 17:49, 16 April 2025Songs of Conquest (hist | edit) ‎[1,454 bytes]Ahobday (talk | contribs) (Created page with "* Spells can be cast multiple times on the same unit. This means that you can buff units hard if you stack them up. This also works for the essence generation bonus spell. * Use your spells, all the time! Especially against non-commanded armies that can't cast spells. Using magic instead of units reduces losses, and you don't get anything for leaving mana on the table. * Ranged units that reload (cannons, musketeers, etc) only stop to do so at the end of their turn. Th...")
  • 06:52, 16 April 2025Cassette Beasts (hist | edit) ‎[1,173 bytes]Ahobday (talk | contribs) (Created page with "* There are no "super effective" attacks in terms of beast types, they mostly create weird interactions that you can ignore. The only one to watch out for is if something creates a wall, which completely blocks attacks. * Type matchups are important - unlike Pokemon, it doesn't affect the damage, but will apply effects to the attacker or defender that can make things a lot easier/harder to deal with. * The game gives you a lot of quests to start. You can take them at y...")
  • 09:15, 14 April 2025Kingdom Come: Deliverance II (hist | edit) ‎[1,922 bytes]Ahobday (talk | contribs) (Created page with "* Pay attention to the tutorials but if you do skip them you can find them under Help in the pause menu. * Playing the first game is recommended but not at all required as this one does a good job of summarizing the important parts. * Skills still level up by using them, and most are pretty easy to max out if you're doing a lot of the side quests. Some even make the controls more responsive as Henry gets better at the skill, e.g. combat, lockpicking, etc. * The crime...")
  • 07:32, 10 April 2025Minishoot' Adventures (hist | edit) ‎[74 bytes]Ahobday (talk | contribs) (Created page with "* The golden scarabs make noises when you're near one. Category:Games")
  • 00:26, 10 April 2025999: Nine Hours, Nine Persons, Nine Doors (hist | edit) ‎[3,996 bytes]Oldskool (talk | contribs) (page creation as a redirect to the actual link) Tag: New redirect
  • 06:12, 9 April 2025Eternal Strands (hist | edit) ‎[1,967 bytes]Ahobday (talk | contribs) (Created page with "* If you return back to base shortly (not sure of exact time) after leaving for the wilds, time won't advance. This allows you to adjust your gear if you change your mind. You can also move between safe areas (ones where you can't use weapons) endlessly without advancing time. * However, if you save while out in the field and reload, you will start back at base and time will have advanced. * Don't feel you have to exhaustively explore the maps for collectibles when you...")
  • 10:51, 7 April 2025Crystal Project (hist | edit) ‎[3,109 bytes]Ahobday (talk | contribs) (Created page with "* Even if you don't want any cheats, do consider turning on the assist option to save up to 3 home stones at a time, it's a massive time-saver and even the game says most players will want it on. * There are multiple temples and you'll want to keep a few teleport shards (or a stone) for each on hand for convenient fast travel. * Learn to favorite, you'll get another shortcut menu just for those. You want the mobility tools and the "Auto Top-Up" option in there. * Yes,...")