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  • 07:01, 30 September 2023Sonic Adventure (hist | edit) ‎[171 bytes]Ahobday (talk | contribs) (Created page with "* In the Casino stage, go only to the cards level, but not to the slots level. You cannot lose rings in cards while you can in slots. Sonic Adventure 1")
  • 18:53, 27 September 2023Remnant II (hist | edit) ‎[790 bytes]Ahobday (talk | contribs) (Created page with "* Mudtooth has got a lot of stories for you, you should take a few minutes to listen to him * You can't start co op until after you've been through the tutorial and touched the crystal. If you don't skip cutscenes and talk to everyone that's around 50 minutes * This game is a direct sequel to Remnant: From the Ashes but you're not expected to remember everything going into this one. * The vendors around ward 13 will sell items for 1500 scrap, these can be crafted int...")
  • 08:03, 26 September 2023Lies of P (hist | edit) ‎[2,607 bytes]Ahobday (talk | contribs) (Created page with "* There's no cost to assembling/disassembling weapons, so feel free to experiment. * Handles determine the move set and stat scaling while the blades affect damage, reach, swing speed, and guard regain. * The game doesn't explain that your blade choice also affects how much damage you do to enemy weapons (via perfect blocking). Larger blades will break enemy weapons considerably faster than smaller blades. * It's possible to mismatch the blade and handle, which incurs...")
  • 13:56, 25 September 2023Sable (hist | edit) ‎[658 bytes]Ahobday (talk | contribs) (Created page with "* In Sansee (the first area after leaving home), look for a small mountain with a pink glow. It’s a useful location you’ll be glad you found early. * While riding your hoverbike, try navigating around sand dunes instead of just going in a straight line. It makes for a far smoother experience than riding over them. * After you’ve visited a location, you can fast travel to it by selecting its name on the map. This also helps you get unstuck if you cannot find your...")
  • 08:09, 15 September 2023Ys I & II Chronicles+ (hist | edit) ‎[1,503 bytes]Ahobday (talk | contribs) (Created page with "* Manage your expectations: the original games came out in 1987 and 1989, and while this remake has a lot of improvements, they're still 80s games at their core. They can be very tough and vague about what you're supposed to do (think Zelda 1). You might want to use a guide. * One reason to use a guide are the final dungeons of each game. They're hard to navigate without help. * The games are pretty short. Probably 15-20 hours for both. * The bump system changes sligh...")
  • 11:37, 13 September 2023Atomic Heart (hist | edit) ‎[2,435 bytes]Ahobday (talk | contribs) (Created page with "* This is subjective, but consider using the Russian dub. There is something very off with the English voice acting. To me at least, the English actors just didn't match at all the characters they were portraying and the acting comes off kinda goofy and tongue-in-cheek which makes the plot seem equally silly. Not to say it isn't silly, but the Russian voice cast captures the tone of the world better. * The difficulty is divisive. Personally, I found it pretty easy on Ar...")
  • 07:31, 11 September 2023Starfield (hist | edit) ‎[1,246 bytes]Ahobday (talk | contribs) (Created page with "* You don't need your mining cutter in your favorites inventory; if you press fire while your scanner is up then it will be pulled out automatically. * Walking while encumbered can't kill you, so feel free to waddle your way to the store with 10000 kg of material on your back when you are safe in the city. * You can sell items directly from your ship's hold via stores, but not the trade authority kiosks. You can also take items from the hold via any menu that allows fo...")
  • 07:55, 4 September 2023Armored Core VI: Fires of Rubicon (hist | edit) ‎[1,070 bytes]Ahobday (talk | contribs) (Created page with "== Controls == * Mouse and keyboard is a perfectly viable control setup. * If you want to stay locked on, don't even touch the camera stick. * On a controller, go ahead and swap boost to a stick click and assault boost to a button. Accidentally activating assault boost could kill you, while an accidental boost is safe. == Bosses == * Pulse weaponry does bonus damage against pulse armor. The stat that you are looking for is PA Interference. The first time this is rel...")
  • 07:40, 21 August 2023Bomb Rush Cyberfunk (hist | edit) ‎[625 bytes]Ahobday (talk | contribs) (Created page with "* To increase the combo multiplier, you have to lean into turns while grinding (e.g. hold right when the rail takes a right corner) * Wallriding will keep you at the same height on the wall, you won't drop * Grinding a rail into a wall won't make you crash, you will turn around and start grinding the rail in the other direction * You do not have to get off the board to fight, boosting into police and tagging them will also work * The game will mostly make it obvious...")
  • 07:31, 15 August 2023Baldur's Gate III (hist | edit) ‎[7,102 bytes]Ahobday (talk | contribs) (Created page with "* Pay attention to the tooltips for spells to see if they have a "ritual" tag on them--if they do, you can cast them outside of combat for free, meaning there's little to no downside to using certain spells like Detect Thoughts or Talk with Animals, which makes interactions with NPCs a lot more fun. Just be wary of Concentration spells since you can only have one on at a time. * There is a lot you can do mechanically that is both useful and not immediately apparent. Fur...")
  • 14:42, 4 August 2023Dyson Sphere Program (hist | edit) ‎[3,042 bytes]Ahobday (talk | contribs) (Created page with "* There are three main things to watch for in this game: power (both on the planet and in your mecha), research, and logistics. The latter matter most in the mid to late game. As of August 2023, there is an upcoming update that would add combat to the mix. * The game does not punish you when you destroy anything you've built. Everything returns to your inventory as new. * First thing to do in a new game is to recycle your space capsule. You'll gain 10 Iron Ingots, 10 C...")
  • 09:13, 29 July 2023Pikmin 4 (hist | edit) ‎[1,226 bytes]Ahobday (talk | contribs) (Created page with "* If you only have one type of pikmin on the field that had a onion home active then flowers will not cycle to the other pikmin colors. e.g. if you have a red and yellow onion and you take only yellow and ice then all the flowers will only be yellow. Category:Games")
  • 09:12, 29 July 2023Marvel Snap (hist | edit) ‎[1,797 bytes]Ahobday (talk | contribs) (Created page with "* Early on, the goal is to get two power out of every point of energy. You won't always achieve it but that's the standard to reach for. * You want to make sure you're fully utilizing your energy every turn. Your deck should run more low cost cards than high cost, with 6s being only 1 or 2 in the deck. * Due to the small deck size, you'll see the majority of your deck every game. Without any draw effects, only 3 cards will remain in your deck. The order will be random...")
  • 07:41, 24 July 2023Final Fantasy XVI (hist | edit) ‎[701 bytes]Ahobday (talk | contribs) (Created page with "* Do sidequests as they become available, they add a lot of character to the overall story. Sidequests marked with a + generally reward you with some sort of permanent upgrade or item recipe. * Mastering an ability allows you to put it in any ability slot. * Spend AP freely, you can always reset an ability you're not using anymore, and you'll need the AP to upgrade and master those you do. * You can autosell valuables by pressing the touchpad on the sell menu. It wont...")
  • 18:42, 20 July 2023Jagged Alliance 3 (hist | edit) ‎[4,729 bytes]Ahobday (talk | contribs) (Created page with "* When recruiting initial mercs, make sure to click the IMP tab at the top to create a custom merc. This is "you" and after the initial cost, has no upkeep costs. Also, make sure you have at least 4, preferably 5 in your group initially (including IMP). * Try to make sure you have enough specialties in your group. You want a medic, a demo expert, a mechanic, and some solid shooters. It's good to have someone with decent leadership too for training mercs and militia. *...")
  • 18:40, 20 July 2023Lunatic Dawn III (hist | edit) ‎[6,191 bytes]Ahobday (talk | contribs) (Created page with "* Lunatic Dawn 3 is the weakest game in the trilogy by far, and makes much more sense when you understand that it's a re-release of a long-dead MMO with all of the multiplayer functionality removed. What you're supposed to do in the game you were largely intended to learn from other players, so you'll probably want to look up in a guide somewhere as you probably won't figure it out yourself. Just make sure you're not looking up info on the PS1 version, which is very diff...")
  • 18:39, 20 July 2023Lunatic Dawn II (hist | edit) ‎[4,491 bytes]Ahobday (talk | contribs) (Created page with "* Stat caps are much more generous than Lunatic Dawn 1 and will usually be pretty high regardless of your starting values. There are also items you can find that will permanently raise stats regardless of your caps but they're rare and only found in high level dungeons. However you can buy certain very expensive trade goods that when consumed permanently raise stats: Hashish (Will), Matsutake (Will), Chinese Herbal Medicine (Intellect), Opium (Instinct), Mandragora (Inst...")
  • 18:39, 20 July 2023Lunatic Dawn (hist | edit) ‎[3,998 bytes]Ahobday (talk | contribs) (Created page with "* Your character has a finite lifespan and will make it to about 70 or so at most before dying. Training takes enough time that it's impossible to maximize more than a handful of skills before you die of old age, so it's best to plan ahead on how you want to build your character. * You can raise your stats through training, but when you first start the game, you get random, hidden caps for each of them, which are between 15 and 70 points higher than what you start with....")
  • 13:44, 10 July 2023Command & Conquer: Renegade (hist | edit) ‎[887 bytes]Kanfy (talk | contribs) (Created page with "* The fanmade [ Tiberian Technologies scripts] are probably required to run the game on a modern PC. * If playing on a high resolution, enabling the "Double HUD" option from the configuration program (wwconfig.exe) increases the HUD size and lets you see the radar and thus enemy positions properly. * Enabling "Lock Vehicle Camera to Turret" from the config or in-game options allows for easier vehicle aiming without having t...")