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10 October 2024
- Silent Hill 2 (2024) 20:21 +277 Ahobday talk contribs
- Silent Hill 2 (2024) 18:47 +81 Ahobday talk contribs
- Silent Hill 2 (2024) 18:47 +1 Ahobday talk contribs
- Silent Hill 2 (2024) 18:43 +53 Ahobday talk contribs
- diffhistN Silent Hill 2 (2024) 18:43 +904 Ahobday talk contribs (Created page with "* Much like in the original, James will look at interactable items as you walk past them. * The dodge move has significant i-frames, so you can go right through attacks with good timing. It's fairly easy to abuse in group fights as well. * Enemies are weak to different weapons. The Mannequins are weak to handgun rounds and Nurses are knocked down by the shotgun. * Attacking an enemy from behind can knock them down in one hit at times. * You can shoot enemies in the k...")
7 October 2024
- The Caligula Effect: Overdose 10:04 +1,179 Ahobday talk contribs
6 October 2024
- diffhistN UFO 50 09:22 +415 Ahobday talk contribs (Created page with "* Most of the games are simple enough or well designed enough that you're can jump in (or discovering the mechanics is the whole point, like barbuta or MOONCAT) * That said, play Pilot Quest first. It's an incremental/Zelda game and you'll build up resources while you play other games in the bundle. It's near the end of the list if you're sorting by year, so it's worth flagging specifically. Category:Games")
- diffhistN SteamWorld Heist II 09:16 +888 Ahobday talk contribs (Created page with "* Getting all stars in a sub-area is well worth it as grants a permanent stat increase to all crew (+1 move, +1 health, etc.) * The first area is blocked off for a while after the first boss fight/getting the equipment which lets you submerge. * There is one unique missable weapon in the game, during the chase sequence after the previously mentioned boss, take the whirlpool to the lighthouse. * There is an upgrade at the start of the second area which massively boosts...")
- Frostpunk 2 09:15 +27 Ahobday talk contribs
- diffhistN Frostpunk 2 09:14 +1,638 Ahobday talk contribs (Created page with "* Read the detailed tutorials. It's the number one reason why people get confused, not actually going through the longer tutorial entries. * Needs are a lot less binary compared to the original, if you run out of food then hunger will slowly grow instead of slamming right into starvation mode. A mild deficit of a material is not a serious issue. * Adjacency bonuses are king. You need three overlapping slots to activate a bonus, which means that one cell of a district t...")