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Show new changes starting from 17:29, 4 September 2024
   
 
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3 September 2024

     07:28  Moonring diffhist +493 Ahobday talk contribs
     04:31  Crime Scene Cleaner diffhist +1,166 Oldskool talk contribs (added some things from my playthrough)

2 September 2024

N    16:18  Moonring‎‎ 3 changes history +735 [Ahobday‎ (3×)]
     
16:18 (cur | prev) +284 Ahobday talk contribs
     
16:09 (cur | prev) +89 Ahobday talk contribs
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16:07 (cur | prev) +362 Ahobday talk contribs (Created page with "* The first dungeon is not easy. Some enemies in there are hard to beat, and you are probably expected to flee from them and get hits in when you can, instead of fight them head-on. * If you enter quiet mode you won't trigger traps when you walk over them, and you'll clear spider-webs before you walk over them, so they don't slow you down. Category:Games")

1 September 2024

     20:00  Castlevania: Portrait of Ruin diffhist +218 Ahobday talk contribs

31 August 2024

N    13:23  Castlevania: Portrait of Ruin diffhist +778 Ahobday talk contribs (Created page with "* Skill Points for Jonathan's sub-weapons are gained by hitting an enemy at least once with the sub-weapon and then killing the enemy. If you hit an enemy with multiple sub-weapons only the last to hit gets the xp. * Don't sell items if you only have 1 of them. Several items that seem like they might be quite common actually appear only once and are needed to complete side quests for much better rewards. For example the Long Sword weapon and Amanita food item. * If you...")
N    13:22  Labyrinth of Galleria: The Moon Society diffhist +485 Ahobday talk contribs (Created page with "* The game will eventually require you to grind out random drops to progress at around the 50% point into the game. If going back to grind stuff later is something you want to avoid, consider looking up the list of what you need * After that point the games design changes and will never go back to what it was. <div class="spoiler">All dungeons from that point on are procedurally generated repeating floors over and over again with no hand designed levels</div>. Catego...")
N    13:10  Crime Scene Cleaner diffhist +536 Ahobday talk contribs (Created page with "* The whole system of detergent upgrades is basically moot if you just upgrade your basic mop, bucket and sponges. The pressure washer rapidly becomes irrelevant, too. * The art museum is easily an order of magnitude larger and more complex than everything before it. Be ready to sink a lot of time into it. * The game shows your completion of tasks only in the area you are in. Take a full tour of the level before leaving if you're going for a perfect score. If going for...")
     10:59  Earth Defense Force 6 diffhist +11 Scaldingcoffee talk contribs