New pages
Jump to navigation
Jump to search
- 12:04, 5 December 2025 Another Crab's Treasure (hist | edit) [490 bytes] Ahobday (talk | contribs) (Created page with "* X spots can be dug up with the grappling hook. * The dodge roll is weak in this game; even the light roll is closer to the dodge of Bloodborne than Dark Souls. You're encouraged to block more than dodge. * Unlike in the Souls games, parrying doesn't stagger enemies, and ripostes don't give you i-frames. Don't riposte until you're sure the enemy has ended their combo, or else you'll likely get smacked in the middle of your attack. * Crush attacks can be parried. C...")
- 08:57, 2 December 2025 System Shock (2023) (hist | edit) [1,656 bytes] Ahobday (talk | contribs) (Created page with "* The tips on the System Shock page still apply. * With a few exceptions, as long as you've got a medbay unlocked somewhere you're pretty much immortal, but dying still wastes your time. Mission difficulty 3 limits you to only reviving on the same floor you died, so make sure you've turned off the cyber conversion chamber on the current level. * The mission flow leans more on the side of adventure game. Which is to say, making note of significant locations on your...")
- 11:53, 14 November 2025 Blue Reflection: Second Light (hist | edit) [2,294 bytes] Ahobday (talk | contribs) (Created page with "* Unlike the first game, you are no longer healed after each battle, and you now have items to use in battles. Craft healing items early and often. In particular, you will have to craft items for revival as there are very few ways to do so with skills. ** Offense items are effective even against bosses, including status ailments. * Dates are crucial for the majority of character growth, so start doing them as soon as they're convenient for you. You'll get the majority o...")
- 20:35, 12 November 2025 Goblin Cleanup (hist | edit) [889 bytes] Oldskool (talk | contribs) (Page creation)
- 22:03, 3 November 2025 The Outer Worlds 2 (hist | edit) [687 bytes] Ahobday (talk | contribs) (Created page with "* You will need to specialize your skills in this game, you can not be a jack-of-all trades. Pick a few skills and focus on those or you'll start falling behind on skill check thresholds pretty quickly. * In the first major town one of the first NPCs you'll run into is a guy in a suit standing outside muttering to himself who will give you a quest to find his friend if you talk to him. Prioritize that quest as it will give you a very handy upgrade upon completion. Ca...")
- 21:35, 1 November 2025 Digimon Story: Time Stranger (hist | edit) [1,373 bytes] Ahobday (talk | contribs) (Created page with "* Your choice of starter is literally not important. You can get all three within a few hours of starting the game. That being said, Patamon takes a little longer to get than the other two. * Any Digimon can become almost any other Digimon by evolving up and down their evolutionary trees. * Do every sidequest as soon as it becomes available. Evolution tiers are locked by your Agent rank and most sidequests give you the AP you'll need to raise your Agent rank. * And on...")
- 21:34, 1 November 2025 Withering Rooms (hist | edit) [695 bytes] Ahobday (talk | contribs) (Created page with "* In general, I think Withering Rooms is more fun if you're exploring and discovering crap as you go. It feels opaque and overwhelming at the start, but your power scales extremely quickly after the first act. * If you're ever stuck, there are two abilities that trivialize nearly every encounter: <div class="spoiler">the Armour and Harvest Field spells.</div> * Your goal in the beginning of withering rooms aside from just progressing the main quest should be to find a...")
- 20:16, 25 October 2025 Z.H.P. Unlosing Ranger VS Darkdeath Evilman (hist | edit) [1,603 bytes] Ahobday (talk | contribs) (Created page with "* There's a strict hunger clock, and the best early way to mitigate it is a head piece that dangles a carrot in front of your character's face. Collect those for your stash once it unlocks, so you can actually spend some time in the dungeons without starving. * When you get killed by a monster, you'll get a phobia for that monster which makes them harder until you overcome it by slaying enough of them. Some boss fights have adds, you should do your best not to get a pho...")
- 14:14, 25 October 2025 Summon Night Swordcraft Story 3: Stone of Beginnings (hist | edit) [2,286 bytes] Kanfy (talk | contribs) (Created page with "* Each weapon type has a variety of attacks depending on things like which direction button you're pressing, whether you're holding down the attack button (possibly together with a direction button), or if you're sprinting (by pressing left or right twice). There's also some variation between weapons of the same type, like between light and heavy spears. * Some weapon passives and abilities require combinations or multiples of specific weapon upgrade materials, though i...")
- 07:19, 23 October 2025 Trails in the Sky 1st Chapter (hist | edit) [4,087 bytes] Ahobday (talk | contribs) (Created page with "==Exploration== * If you aren't prevented from exploring outside of your current area, use that time to look for optional items and areas. Once you pass a checkpoint to move from one region to the next, or from the final region to the final dungeon, you'll never be able to return. * If you do all of the optional quests, you will reach maximum Junior Bracer rank with a handful of points to spare as long as you get most of the bonus dialogue points. You will only be able...")
- 07:45, 20 October 2025 This Is the Police (hist | edit) [721 bytes] Ahobday (talk | contribs) (Created page with "* Every few days you're allowed to make a request to City Hall for like a salary upgrade, a SWAT upgrade, hiring more cops; I don't think it tells you anywhere, but you can make a request in all four categories at the same time. You're not limited to making just one categorical request per opportunity. * A "no new frames discovered" message regarding an investigation doesn't mean there aren't more frames to find, but also it will not tell you when there are no more fram...")
- 12:45, 9 October 2025 Deltarune (hist | edit) [8,663 bytes] Ahobday (talk | contribs) (Created page with "== General == * Chapters 1 and 2 of Deltarune are available for free on all platforms. Additionally, these use the same save data as the full version of the game, so you can play the first two chapters of the game for free before continuing your save with the full game. (this only applies to local data on a single PC/console) * The game features many similarities to Undertale, including many returning characters and mechanics, including the option to complete most enco...")
- 12:33, 7 October 2025 Ghost of Yotei (hist | edit) [415 bytes] Ahobday (talk | contribs) (Created page with "* It's a good idea to beeline for the weapon masters to unlock all of the primary weapons, which means dipping into each of the branching main story paths just long enough to reach the new regions before you do much else. This is because each primary weapon is strong against a different enemy weapon type, and enemies aren't shy about pulling out weapons you don't yet have the means to punish. Category:Games")
- 12:32, 7 October 2025 Persona 5 Tactica (hist | edit) [4,889 bytes] Ahobday (talk | contribs) (Created page with "* Elemental magic serves a different purpose here than it does in the mainline games. There's no concept of weakness or resistance here; rather, the elements are differentiated by the status ailments they inflict. The purpose of attack magic in this game is to a) neutralize enemy cover (Curse, Wind, Fire, Psychic, and Nuclear), b) mitigate incoming damage on the enemy turn (Forget, Elec, Ice, Bless, and Sleep), and c) hit enemies that are out of line-of-sight from your g...")
- 07:58, 26 September 2025 Life Is Strange: Before the Storm (hist | edit) [2,807 bytes] Ahobday (talk | contribs) (Created page with "* Unlike in the first Life is Strange, you do not have the ability to rewind time if something goes wrong. However, the game is rather forgiving in this case, as there really isn't any wrong decision you can make. Each playthrough will be different, based on the choices you make. * Don't worry about beating every talk back session that you come across, as most of the time, you'll get the same effect if you lose. For example, trying to convince Skip to let you into the d...")
- 15:45, 16 September 2025 Lost Eidolons (hist | edit) [216 bytes] Ahobday (talk | contribs) (Created page with "* Each character has a list of skills that can be swapped in or out, which the game never actually explains. Don't be like me and discover this in chapter 27 just before starting the final battle. Category:Games")
- 09:48, 13 September 2025 Majesty (hist | edit) [4,753 bytes] Ahobday (talk | contribs) (Created page with "= General Advice = * Clicking the info button on units and buildings will show you useful gameplay information, not just flavor text. * The backspace key will instantly focus the map on the most recent event. This is useful for quickly reacting to things like hero deaths and refreshing events with a fixed duration (which usually play an audio cue to inform you they're finished). * A Blacksmith will reduce building and upgrade costs by 5%, and a Library will do the sam...")
- 09:46, 13 September 2025 Ittle Dew 2 (hist | edit) [208 bytes] Ahobday (talk | contribs) (Created page with "* There are way more secrets in this game than you think. If you want to find them, pay very close attention to NPC dialogue and environmental details, especially in the central town area. Category:Games")
- 09:46, 13 September 2025 Cuphead (hist | edit) [565 bytes] Ahobday (talk | contribs) (Created page with "* Spread Shot and Smoke Bomb should be your first purchases. They're useful in almost every fight. * Chaser is a bit of a trap; it's useful against some evasive enemies, but the lowered damage is rarely worth it, and it can get confused by minions and breakable objects in some fights. It's usually worth learning how to aim with a stronger weapon if you can. * There are hidden coins in the overworld, not just in the run'n'gun stages. They're usually very well-hidden or...")
- 17:20, 12 September 2025 Unworthy (hist | edit) [408 bytes] Ahobday (talk | contribs) (Created page with "* Talk to NPCs multiple times until you've exhausted all their dialogue. * You will not get the true ending on your first playthrough. Don't worry about it, all it unlocks is an extra boss fight. If you want to know how to unlock it: <div class="spoiler">Avoid fighting Gaston (the boss of the Gardens). There's an alternate way into the Spire Dungeon that will let you bypass him.</div> Category:Games")
- 17:19, 12 September 2025 Death's Gambit (hist | edit) [1,624 bytes] Ahobday (talk | contribs) (Created page with "* A Strength build is recommended for a first playthrough. Almost all shields have a Strength requirement, so you're going to need to level Strength anyway if you want to use a decent shield. There's also a wider variety of Strength-based weapons than Finesse-based ones. ** And you will almost certainly want a good shield, because blocking and countering is extremely powerful. Learn how to do it early and you can trivialize a lot of bosses. * Don't worry about the Will...")
- 11:52, 11 September 2025 Hollow Knight: Silksong (hist | edit) [3,258 bytes] Kanfy (talk | contribs) (Created page with "* Like in the previous game, you can double-tap the map button to directly open the full map, and quitting to the main menu returns you to your last checkpoint. * Shell Shards, the small rock-looking things most enemies drop, aren't a currency or a crafting material but rather the resource used to refresh your sub-weapon stocks once you start finding them. It's well worth making active use of them, they substantially improve your damage output and combat options. * It'...")
- 09:31, 11 September 2025 Threads of Fate (hist | edit) [1,207 bytes] Ahobday (talk | contribs) (Created page with "* The game doesn't present a preferred route order, but Rue's story is a straightforward JRPG adventure, and Mint's story is a comedic take on that adventure. Take this into account if you plan on playing both routes and choose the order that suits your preference. * Look into the alleyways between buildings in Carona. They aren't clearly marked but they lead into side areas that you'll have to visit later. * At Tonio's shop, only buy the most expensive equipment avail...")
- 13:52, 10 September 2025 Doom: The Dark Ages (hist | edit) [2,094 bytes] Ahobday (talk | contribs) (Created page with "* Your shield will block 360 degrees, not just the direction you're facing. Keep it up while running away to grab health to avoid getting shot in the back and you can also parry attacks from behind if you guess the timing right. * Your shield abilities and reflected attacks only trigger off of parried hell surge projectiles, but when browsing upgrades remember that any reference to hell surge attacks also includes the melee version. I got very used to the idea it only a...")
- 20:03, 7 September 2025 Hell Is Us (hist | edit) [563 bytes] Ahobday (talk | contribs) (Created page with "* Unless you have an amazing memory, you will need to take physical notes to supplement what your in-game tablet keeps track of. * You will not be able to do everything in an area the first time you visit. * You can travel between areas just about any time you want. * If you have the means to complete a side objective you should probably do it before progressing the story. Some side objectives can be failed if you wait too long. Category:Games")
- 09:16, 7 September 2025 Brány Skeldalu (Gates of Skeldal) (hist | edit) [1,539 bytes] Ahobday (talk | contribs) (Created page with "* Character creation: the brass ball in the middle of the panel can be dragged around to put more or less importance on rolling specific stats (check the ranges on top of the screen). * The magic threshold for Speed is 30, then every 15 points above it - these give you more actions per round. * Some combat effects (like death) don't get resolved until the end of the round: if you start casting healing on someone in advance, and the target gets killed, they can still re...") originally created as "Brány Skeldalu (Gates of Skeletal)"
- 09:10, 7 September 2025 Kerbal Space Program (hist | edit) [1,620 bytes] Ahobday (talk | contribs) (Created page with "* This game can't stress enough about SAS since without it, it can be really hard to perform evasive maneuvers for missions, or put yourselves into stabilizing the rocket. If you have a hard time maneuvering the rocket even with SAS on, you might want to use some reaction wheels as they can help make it faster to make maneuvers, and controllable wings during the ascent. * When creating an orbit, it's better to burn before hitting the Apolasis (AP) for a better orbit. Yo...")
- 08:51, 6 September 2025 Monster Hunter Wilds (hist | edit) [876 bytes] Ahobday (talk | contribs) (Created page with "* All weapons are viable. Experiment and pick one you like. * "SOS flare" is the multiplayer. Wilds introduced NPCs that will help out if players don't show up. * Upgrade your armor and weapon often. Category:Games")