New pages
- 09:35, 29 November 2024 Warhammer 40,000: Gladius - Relics of War (hist | edit) [2,511 bytes] Ahobday (talk | contribs) (Created page with "* You can't send a lone scout off into the void and expect it to survive long. The neutral units are merciless and usually much stronger than your starting units. Keep your forces together, scout in force, and always be ready to retreat. * Spend a minute looking through your tech tree, as every faction's Settler-equivalent has a different name. Generally you do not start with the ability to make them; you first need to research the building that constructs them. Most se...")
- 19:03, 27 November 2024 S.T.A.L.K.E.R. 2: Heart of Chornobyl (hist | edit) [1,584 bytes] Ahobday (talk | contribs) (Created page with "* You have to actually be holding your artifact detector to know if anything is nearby, even though your unseen anomaly detector and Geiger counter obviously do not need to be held in your hand to work * Different merchants will buy things for different prices. Honestly I have not even figured out fully what the optimal traders are, I just know that bartenders for some reason pay twice as much for artifacts as other vendors do * Paying for things to be repaired will co...")
- 07:12, 15 November 2024 Star Trucker (hist | edit) [2,586 bytes] Ahobday (talk | contribs) (Created page with "* Try to have a few air filters on hand at all times. Always try to look for them at a discounted price, same goes with batteries. You can't recharge batteries either (which is silly, you should be able to at stations imo), and once they're gone just find a place where the price for them is high and sell them for a bit of cash. Try to keep your filters from winding down to nothing, too - the battery consumption in your O2 systems is affected by the quality of the filters...")
- 13:38, 12 November 2024 Drova - Forsaken Kin (hist | edit) [660 bytes] Ahobday (talk | contribs) (Created page with "* The Remenants and Nemeton have identical trainers so just pick the faction whose ideology appeals to you. * Doing the ripper quest at the Inn will get you the very first real set of armor in the game. * Try to focus on one melee weapon type. The final skills in each tree cost a lot of LP. * At least in Chapter 1, don't explore too much and just do quests that are near the road and join one of the factions. Almost every big ruin is part of the main plot later on. *...")
- 13:37, 12 November 2024 The Last Stand: Aftermath (hist | edit) [3,176 bytes] Ahobday (talk | contribs) (Created page with "* As you're starting out, you should prioritize the upgrades that allows you to use the radios that you level up your characters from without having to use a battery on them. After that, you can focus on things that make life convenient like backpack upgrades, searching for items more efficiently, or gaining access to areas that you normally would not be allowed to visit on the playing field. * Even when you're all buffed out after some runs, you shouldn't expect to sur...")
- 22:45, 11 November 2024 Metal Slug Tactics (hist | edit) [2,331 bytes] Ahobday (talk | contribs) (Created page with "* Movement is king. It generates Adrenaline and Dodge, both of which you will want in abundance. It's usually a good idea to move each unit as far as they can go, into cover if possible. Everyone has a specific trigger to gain bonus moves, so try to capitalize on that so you can move your maximum distance or close to it, then use a bonus move to get to cover. * As usual with these types of games, action economy is incredibly powerful. When presented with unit upgrades,...")
- 10:26, 8 November 2024 Dragon Age: The Veilguard (hist | edit) [1,099 bytes] Ahobday (talk | contribs) (Created page with "* In the character creator, there are options to recreate the Inquisitor (the protagonist of the previous Dragon Age) and set some of the choices they made. These are very easily missable, so be sure to keep an eye out for it if that's something you care about. * The game also has an option to edit your character customization from the home base, so don't feel like you need to reset if you're not 100% satisfied with what you make initially. Category:Games")
- 06:54, 29 October 2024 Factorio: Space Age (hist | edit) [431 bytes] Ahobday (talk | contribs) (Created page with "* If you add cargo bays to your cargo landing pad, both on your space platform and on your planet, you increase both the storage AND throughput of orbital drops. * If you want to leave your space platform, there is a button on the right side of the screen that lets you drop to a planet. * Thrusters only go on the bottom edge of the space platform, and asteroids don't seem to fly at you from that direction. Category:Games")
- 09:18, 28 October 2024 The Crew 2 (hist | edit) [446 bytes] Ahobday (talk | contribs) (Created page with "* You can change vehicle in freeride without resetting position by pressing the right joystick on gamepad (or F on keyboard). * Certain photo ops require you to reach high places and are much easier with a helicopter. To unlock it, keep playing until the Offroad progress is at 50% and beat the champ. The helicopter can now be unlocked at the Offroad HQ (You can also reach it through catalog menu where it's under "Proto"). Category:Games")
- 07:42, 27 October 2024 We Happy Few (hist | edit) [1,996 bytes] Ahobday (talk | contribs) (Created page with "* There are meters for fatigue, hunger, and thirst. While the game is cool with letting you bottom these out and not kill you for that, they will saddle you with appropriate penalties until you sleep, eat, and drink some. * You can gamble with some rotten food as minor food poisoning will only make you occasionally unable to run and give you double vision until it goes. If you keep going and eat more, though, it will turn serious and you'd best not be near someone who w...")
- 19:44, 25 October 2024 Kunitsu-Gami: Path of the Goddess (hist | edit) [2,321 bytes] Ahobday (talk | contribs) (Created page with "* Musubi upgrades can be refunded and reallocated with no loss. * In a level, you always want Yoshihiro moving along the spirit path and (if applicable) the carpenter repairing something. * If you start a stage and realize you don't have the Guards or Talismans you wanted equipped, you can select Restart from the pause menu and you'll get the option to change equipment. It's faster than leaving the level and going to a camp tent. * The game auto-saves at the beginning...")
- 21:08, 14 October 2024 RoboCop: Rogue City (hist | edit) [333 bytes] Ahobday (talk | contribs) (Created page with "* When upgrading circuit boards for the Auto-9 you can block off debuffs if you put a chip in the slot that doesn't have a path to the debuff. * Be sure to explore each area thoroughly for side quests and circuit boards. * While the Auto-9 has infinite ammo the other guns you can pick up are still very useful. Category:Games")
- 17:49, 12 October 2024 Super Mario Bros. (hist | edit) [1,086 bytes] Ahobday (talk | contribs) (Created page with "* Enemies covered in spikes or have large mouths cannot be jumped on. * Some question blocks contain power ups instead of coins. Some bricks may also contain power ups or a coin block you can hit repeatedly. * There are warp zones that you can reach by going outside the normal path. * It is possible to get unlimited 1-ups by short jumping on a turtle or beetle shell that is right next to a raised block. You land and it bounces off that nearby block and back into your...")
- 12:15, 12 October 2024 Starship Troopers: Extermination (hist | edit) [2,057 bytes] Ahobday (talk | contribs) (Created page with "* This is a team game first and foremost so if you look around and see you are alone you are wrong. Find a buddy. After you play for a while you'll understand when its ok to be alone but at the start be codependent. * Don't be afraid to melee bug corpses if there is some down time. It really helps with sightlines and keeping the bugs from building a ramp over the walls. * Don't be afraid to liberally use your ability or throw grenades. They are just a cooldown and its...")
- 12:14, 12 October 2024 Visions of Mana (hist | edit) [367 bytes] Ahobday (talk | contribs) (Created page with "* Experiment with the different characters and their classes; there's a lot of different combat styles * The skill system is quite robust, and you'll eventually earn more skill slots. * It's not a terribly difficult game, even if you're punching above your weight class; take advantage of the tools you're given and you can chump nearly anything Category:Games")
- 12:14, 12 October 2024 Metaphor: ReFantazio (hist | edit) [876 bytes] Ahobday (talk | contribs) (Created page with "* The game is significantly more friendly with time than Persona games, and you have plenty of time to max out all your bonds * If you finish a task early, any days until the deadline are yours to do want you want with, so you dont lose anything dungeon running first * You will always level up a bond when talking to someone, dialog choices just give you some extra MAG * Mastering an archetype gives the character a permanent stat bonus * Of the kingly virtues, you'll...")
- 18:43, 10 October 2024 Silent Hill 2 (2024) (hist | edit) [1,316 bytes] Ahobday (talk | contribs) (Created page with "* Much like in the original, James will look at interactable items as you walk past them. * The dodge move has significant i-frames, so you can go right through attacks with good timing. It's fairly easy to abuse in group fights as well. * Enemies are weak to different weapons. The Mannequins are weak to handgun rounds and Nurses are knocked down by the shotgun. * Attacking an enemy from behind can knock them down in one hit at times. * You can shoot enemies in the k...")
- 09:22, 6 October 2024 UFO 50 (hist | edit) [415 bytes] Ahobday (talk | contribs) (Created page with "* Most of the games are simple enough or well designed enough that you're can jump in (or discovering the mechanics is the whole point, like barbuta or MOONCAT) * That said, play Pilot Quest first. It's an incremental/Zelda game and you'll build up resources while you play other games in the bundle. It's near the end of the list if you're sorting by year, so it's worth flagging specifically. Category:Games")
- 09:16, 6 October 2024 SteamWorld Heist II (hist | edit) [888 bytes] Ahobday (talk | contribs) (Created page with "* Getting all stars in a sub-area is well worth it as grants a permanent stat increase to all crew (+1 move, +1 health, etc.) * The first area is blocked off for a while after the first boss fight/getting the equipment which lets you submerge. * There is one unique missable weapon in the game, during the chase sequence after the previously mentioned boss, take the whirlpool to the lighthouse. * There is an upgrade at the start of the second area which massively boosts...")
- 09:14, 6 October 2024 Frostpunk 2 (hist | edit) [1,665 bytes] Ahobday (talk | contribs) (Created page with "* Read the detailed tutorials. It's the number one reason why people get confused, not actually going through the longer tutorial entries. * Needs are a lot less binary compared to the original, if you run out of food then hunger will slowly grow instead of slamming right into starvation mode. A mild deficit of a material is not a serious issue. * Adjacency bonuses are king. You need three overlapping slots to activate a bonus, which means that one cell of a district t...")
- 14:22, 29 September 2024 The Legend of Zelda: Echoes of Wisdom (hist | edit) [283 bytes] Ahobday (talk | contribs) (Created page with "* After completing the first actual dungeon, you're given a choice between two: go do the Northeast dungeon first as the echoes you get along the way are way better. * After completing dungeon 4, walk towards the Northeast dungeon again to unlock a new mechanic. Category:Games")
- 09:53, 27 September 2024 Star Wars Outlaws (hist | edit) [589 bytes] Ahobday (talk | contribs) (Created page with "* Maxing out the reputation for Crimson Dawn unlocks pants that increases your crouch speed. * Unlock the slicer expert as soon as you can to unlock light footed which basically allows you to walk without being heard unless you are right next to the enemy. * Last, if you unlock the perk from the scavenger on akiva for faster crouch speed, it stacks. * It's good to have a good reputation for all the syndicates because it trivializes a lot of the forced stealth section...")
- 19:58, 18 September 2024 Lobotomy Corporation (hist | edit) [603 bytes] Ahobday (talk | contribs) (Created page with "* This is a game about discovery. You are going to have to take chances and make choices without knowing what the outcome of those choices will be. * Don't be afraid to restart a day (or week) if things go poorly. The TT2 Protocol is there for a reason. * There's no shame in playing the game with a guide or walkthrough. No one will judge you. * There is a very important reward for getting 100% codex completion. That said, that completion percentage does not include th...")
- 08:17, 14 September 2024 V Rising (hist | edit) [1,725 bytes] Ahobday (talk | contribs) (Created page with "* Your equipment determines your level. The basic loop is kill v blood boss, build new thing it unlocks, farm mats to make stronger gear, build it, kill the next set of v blood bosses, etc. * Plant every seed you find, and spend your early copper at the merchants buying seeds and books. You should keep a full stack of flowers you need for potions, and turn everything else into pollen at the grinder, because you want to get your paper to scrolls to page pipeline as busy...")
- 08:12, 14 September 2024 Marvel's Guardians of the Galaxy (hist | edit) [2,460 bytes] Ahobday (talk | contribs) (Created page with "* Peter Quill is not Iron Man or Captain America. As Star Lord, you are arguably the weakest member of your team. He is the team leader. Call the plays. Set up the opportunities, and then call in your squad to lay down the big hits. * Combining the special attacks from multiple teammates is the key to fighting the largest and toughest enemies. If you try to take down large foes with nothing but Peter’s pea-shooters, you’re going to be there a long time. * Elemental...")
- 21:10, 8 September 2024 Mato Anomalies (hist | edit) [5,047 bytes] Ahobday (talk | contribs) (Created page with "* HP is shared between all active party members. This has the effect of making AoE attacks particularly troublesome, so it would be best to identify and keep track of which enemies can do those so that you can hammer into them before they get to make a move. * DoT can be stacked and each time it is stacked, the effect timer resets. So you can keep hitting someone with poison and they will stay poisoned for as long as you're able to apply it. * There's four main attack...")
- 16:07, 2 September 2024 Moonring (hist | edit) [1,228 bytes] Ahobday (talk | contribs) (Created page with "* The first dungeon is not easy. Some enemies in there are hard to beat, and you are probably expected to flee from them and get hits in when you can, instead of fight them head-on. * If you enter quiet mode you won't trigger traps when you walk over them, and you'll clear spider-webs before you walk over them, so they don't slow you down. Category:Games")