Dungeon Master II: The Legend of Skullkeep: Difference between revisions

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* Have an item list on hand, the game will tell you nothing about their stats or abilities.
* Have an item list on hand, the game will tell you nothing about their stats or abilities.
* If you're inexplicably losing stats/capabilities you may be injured (red border around an equipment slot, bloodied bandage if you remove that item), the only way to get rid of that status is by drinking a healing potion (Vi).


* The Open spell (Zo) works not just on doors, but pits as well! Those pits are rare, but you will have to use this at some point in the game.
* The Open spell (Zo) works not just on doors, but pits as well! Those pits are rare, but you will have to use this at some point in the game.
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* Magical maps will actually show you illusionary walls with the appropriate option turned on (the options go: show enemies/show secrets/show magical objects and missiles/anchor map view to current position). Be aware that enabling extra options will increase the mana drain.
* Magical maps will actually show you illusionary walls with the appropriate option turned on (the options go: show enemies/show secrets/show magical objects and missiles/anchor map view to current position). Be aware that enabling extra options will increase the mana drain.
* You can haggle (give the merchant a bit less money than he wants, wait and see if he agrees, if he keeps thinking add a coin), and convert your money to the highest types possible (by "selling" your money box)


* Selling lots of loot from grinding is a huge hassle and will drive you crazy, here's how to streamline it. With this method the merchant will take all the items at once and put the money straight into your money box, no screwing around with taking coins each time you sell an axe.
* Selling lots of loot from grinding is a huge hassle and will drive you crazy, here's how to streamline it. With this method the merchant will take all the items at once and put the money straight into your money box, no screwing around with taking coins each time you sell an axe.
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* Near the endgame you will have to align 3 projectiles so they hit a crystal at the same time. This needs to be frame-perfect and is a massive pain in the ass to do. You can bypass it by <div class="spoiler>flipping on all 4 switches in that room and blasting the crystal with the Numenstaff's triple fireball, as the game only cares if 3 missiles hit the crystal at the same time</div>
* Near the endgame you will have to align 3 projectiles so they hit a crystal at the same time. This needs to be frame-perfect and is a massive pain in the ass to do. You can bypass it by <div class="spoiler>flipping on all 4 switches in that room and blasting the crystal with the Numenstaff's triple fireball, as the game only cares if 3 missiles hit the crystal at the same time</div>
* Other merchant options: you can haggle (give a bit less money than he wants, wait and see if he agrees, if he keeps thinking add a coin), or convert your money to the highest types possible by "selling" your money box
* If you're inexplicably losing stats/capabilities you may be injured (red border around an equipment slot, bloodied bandage if you remove that item), the only way to get rid of that status is by drinking a healing potion (Vi).


[[Category:Games|Dungeon Master 2: The Legend of Skullkeep]]
[[Category:Games|Dungeon Master 2: The Legend of Skullkeep]]
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