User contributions for Ahobday

A user with 6,262 edits. Account created on 2 April 2011.
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26 June 2025

  • 12:0912:09, 26 June 2025 diff hist +613 N SkogdalCreated page with "* Health is not restored after fights, you generally can't heal mid-fight, and you only get 7 HP back in the occasional rest areas. Put together your deck so you can Block often, and ideally Stun or Depress enemies as well * Tommy or the Pyromaniac are good starting companions, being able to get rid a of card for free is very useful early on * You will unlock a character with better starting deck after losing the first few runs * Despite how it might look at first, th..." current

25 June 2025

22 June 2025

16 June 2025

3 June 2025

29 May 2025

  • 08:0608:06, 29 May 2025 diff hist +1,283 N Oddsparks: An Automation AdventureCreated page with "* The pink energy shards are your biggest rate limiting step in growth, so stocking up on them as you go along is beneficial. * Combat is Pikmin-like, where you can either charge your sparks in or throw them at the enemy's back. Usually it's best to hit them in the back and then pull out before they do a windup attack. * Sparks will walk the length of a path in order to deliver things, which can mean a lot of wasted time if they are dropping items off and then walking..." current

28 May 2025

23 May 2025

  • 20:1320:13, 23 May 2025 diff hist +2,579 N The Legend of TiandingCreated page with "* Whenever you do enough damage to a normal enemy, they're open to the red sash grapple. First time you do it, you'll steal the enemy's weapon if they have one and also knock some coins out of them. You can continue to hit them with this past that until you take them out, but it does no damage on its own, so you just need to be a little clever with it. * There's a lot of collectables in this game. Each one has a benefit attached to it, some of it in stats and others in..."

19 May 2025

18 May 2025

  • 15:5315:53, 18 May 2025 diff hist +1,638 N Islands of InsightCreated page with "* The online functions of this game are no longer supported- it's functionally singleplayer. * "Enclaves" are isolated areas that are the core of game progression. They teach new mechanics and unlock new puzzle types. Puzzles in these areas are static and do not change. * Named locations within the main hub worlds are used to teach puzzlesolving techniques or present special challenges. They are also generally static (with one obvious exception near the beginning). Use..." current

8 May 2025

7 May 2025

  • 14:4814:48, 7 May 2025 diff hist +5,908 N The Hundred Line: Last Defense AcademyCreated page with "== General Structure == * If you were drawn to the game by talk of alternate routes or dozens of endings, know that there are no branching paths until after you've rolled credits once. You haven't missed anything. You didn't accidentally get on the wrong path. You don't need to keep dozens of backup save files. Just keep playing. You will be told in no uncertain terms when the branching paths part of the game opens up. == Combat == * All enemies except the 1 HP "popco..."

6 May 2025

2 May 2025

30 April 2025

29 April 2025

28 April 2025

27 April 2025

  • 18:3818:38, 27 April 2025 diff hist +303 N Clair Obscur: Expedition 33Created page with "* Make sure you use Maelle for the Gestral Arena main quest section as you'll get one of her best weapons and if you don't use her you'll have to wait until endgame to get it. * The game will force you to use certain characters at sections so don't leave anyone unskilled/unleveled. Category:Games"

22 April 2025

  • 21:0121:01, 22 April 2025 diff hist +1,724 N Two Point MuseumCreated page with "* It’s very good about introducing everything clearly and since you can sell things for the full purchase price there’s no danger in experimenting with your museum layout as much as you want. * There’s a button in the staff overview screen that automatically gives everyone exactly as much of a raise as they need to not get a mood penalty. Pressing this button every so often is the only thing you ever need to do to manage your staff pay. * Don't sleep on staff tra..." current

21 April 2025

19 April 2025

  • 15:4915:49, 19 April 2025 diff hist +969 N Indiana Jones and the Great CircleCreated page with "* Disguises are really important when it comes to navigating levels. * Anytime you see the prompt to take a picture, stop and take a picture. Taking pictures can help you solve some of the puzzles as well as nets you skill points you can use to level up abilities. * Search every nook and cranny for hidden skill books, comic books, etc, it all increases your skill points. * Guns are almost totally worthless as using one will alert all the enemies in your area, rely on..." current

16 April 2025

  • 17:4917:49, 16 April 2025 diff hist +1,454 N Songs of ConquestCreated page with "* Spells can be cast multiple times on the same unit. This means that you can buff units hard if you stack them up. This also works for the essence generation bonus spell. * Use your spells, all the time! Especially against non-commanded armies that can't cast spells. Using magic instead of units reduces losses, and you don't get anything for leaving mana on the table. * Ranged units that reload (cannons, musketeers, etc) only stop to do so at the end of their turn. Th..." current
  • 06:5206:52, 16 April 2025 diff hist +1,173 N Cassette BeastsCreated page with "* There are no "super effective" attacks in terms of beast types, they mostly create weird interactions that you can ignore. The only one to watch out for is if something creates a wall, which completely blocks attacks. * Type matchups are important - unlike Pokemon, it doesn't affect the damage, but will apply effects to the attacker or defender that can make things a lot easier/harder to deal with. * The game gives you a lot of quests to start. You can take them at y..." current

14 April 2025

  • 09:1509:15, 14 April 2025 diff hist +1,922 N Kingdom Come: Deliverance IICreated page with "* Pay attention to the tutorials but if you do skip them you can find them under Help in the pause menu. * Playing the first game is recommended but not at all required as this one does a good job of summarizing the important parts. * Skills still level up by using them, and most are pretty easy to max out if you're doing a lot of the side quests. Some even make the controls more responsive as Henry gets better at the skill, e.g. combat, lockpicking, etc. * The crime..." current

10 April 2025

9 April 2025

  • 06:1206:12, 9 April 2025 diff hist +1,967 N Eternal StrandsCreated page with "* If you return back to base shortly (not sure of exact time) after leaving for the wilds, time won't advance. This allows you to adjust your gear if you change your mind. You can also move between safe areas (ones where you can't use weapons) endlessly without advancing time. * However, if you save while out in the field and reload, you will start back at base and time will have advanced. * Don't feel you have to exhaustively explore the maps for collectibles when you..." current
  • 06:1006:10, 9 April 2025 diff hist +303 CrystalisNo edit summary

7 April 2025

  • 10:5110:51, 7 April 2025 diff hist +3,088 N Crystal ProjectCreated page with "* Even if you don't want any cheats, do consider turning on the assist option to save up to 3 home stones at a time, it's a massive time-saver and even the game says most players will want it on. * There are multiple temples and you'll want to keep a few teleport shards (or a stone) for each on hand for convenient fast travel. * Learn to favorite, you'll get another shortcut menu just for those. You want the mobility tools and the "Auto Top-Up" option in there. * Yes,..."

3 April 2025

2 April 2025

29 March 2025

  • 07:1207:12, 29 March 2025 diff hist +1,362 N Like a Dragon: Pirate Yakuza in HawaiiCreated page with "* Most Hawaii side content becomes available in chapter 2, while the pirate stuff unlocks more gradually with the last main crew member showing up early chapter 4. Try and restrain yourself from doing everything until you get the grappling hook at least. * Don't use cheat items at the gambling tables in the Madlantis bar district. Like Gaiden there is a high stakes casino, which becomes available midway through the story and offers much better payouts. * You can buy an..." current

28 March 2025

  • 16:2816:28, 28 March 2025 diff hist +879 N Schedule ICreated page with "* A skateboard is one of the most valuable things in the game, and its extremely worth it to buy the golden skateboard before you buy a car. * A trash picker is a huge QOL tool and you should buy one as soon as you can. * Deals can almost always get negotiated into multiples of 5, which means you can use jars and save a ton of time and headache in exchange for a slightly lower price. * The biggest benefit of cars is that you can do proximity inventory during deals fro..." current
  • 16:2716:27, 28 March 2025 diff hist +968 N IxionCreated page with "* Specialize sectors, the game glosses it over, but the bonuses specialization gives are absolutely massive. Industry buildings in one, docks and probes in another, farms in yet another. * Some incoming requests are traps - like unfreezing a lot of people or shutting down industry are tough to complete, but there's no penalty to declining and little reward for completing it. * Also not obvious, but waste recycling is really powerful and producing more waste can actuall..." current
  • 16:2516:25, 28 March 2025 diff hist +221 N A Game About Digging A HoleCreated page with "* Dying from damage or depleting your battery just sends you back to the surface, minus your collected ore. * You can only use the teleporter once. It's consumed on use and you don't get a second one. Category:Games" current

25 March 2025

24 March 2025

  • 12:0812:08, 24 March 2025 diff hist +1,490 N Atelier Yumia: The Alchemist of Memories & the Envisioned LandCreated page with "* The game does not autosave, save manually from the options menu. The game has no Alt+F4 protection either. * The quality of the item used to unlock an Alchemy Core doesn't seem to matter, it just unlocks the core. * Whilst each ingredient has a "resonance value", the only thing that matters is resonance area - you get +1 resonance for any core (including itself) in the area, plus some items like Neutralisers give you extra. * To make better items, a) get/make ingred..."
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