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  • 07:12, 29 March 2025Like a Dragon: Pirate Yakuza in Hawaii (hist | edit) ‎[1,362 bytes]Ahobday (talk | contribs) (Created page with "* Most Hawaii side content becomes available in chapter 2, while the pirate stuff unlocks more gradually with the last main crew member showing up early chapter 4. Try and restrain yourself from doing everything until you get the grappling hook at least. * Don't use cheat items at the gambling tables in the Madlantis bar district. Like Gaiden there is a high stakes casino, which becomes available midway through the story and offers much better payouts. * You can buy an...")
  • 16:28, 28 March 2025Schedule I (hist | edit) ‎[879 bytes]Ahobday (talk | contribs) (Created page with "* A skateboard is one of the most valuable things in the game, and its extremely worth it to buy the golden skateboard before you buy a car. * A trash picker is a huge QOL tool and you should buy one as soon as you can. * Deals can almost always get negotiated into multiples of 5, which means you can use jars and save a ton of time and headache in exchange for a slightly lower price. * The biggest benefit of cars is that you can do proximity inventory during deals fro...")
  • 16:27, 28 March 2025Ixion (hist | edit) ‎[968 bytes]Ahobday (talk | contribs) (Created page with "* Specialize sectors, the game glosses it over, but the bonuses specialization gives are absolutely massive. Industry buildings in one, docks and probes in another, farms in yet another. * Some incoming requests are traps - like unfreezing a lot of people or shutting down industry are tough to complete, but there's no penalty to declining and little reward for completing it. * Also not obvious, but waste recycling is really powerful and producing more waste can actuall...")
  • 16:25, 28 March 2025A Game About Digging A Hole (hist | edit) ‎[221 bytes]Ahobday (talk | contribs) (Created page with "* Dying from damage or depleting your battery just sends you back to the surface, minus your collected ore. * You can only use the teleporter once. It's consumed on use and you don't get a second one. Category:Games")
  • 09:25, 25 March 2025Warriors: Abyss (hist | edit) ‎[4,288 bytes]Ahobday (talk | contribs) (Created page with "* You don't need to tap the normal attack button to continue your combo, as you can just hold it instead and it will go as long as you want it to. There's a visual indicator at the bottom of the screen if you ever have too many things going on that prevent you from easily seeing/hearing your character. Holding the charge attack button to completion also works in this fashion. * SW characters have their own 2nd combo if you start with the charge attack button instead of...")
  • 12:08, 24 March 2025Atelier Yumia: The Alchemist of Memories & the Envisioned Land (hist | edit) ‎[1,484 bytes]Ahobday (talk | contribs) (Created page with "* The game does not autosave, save manually from the options menu. The game has no Alt+F4 protection either. * The quality of the item used to unlock an Alchemy Core doesn't seem to matter, it just unlocks the core. * Whilst each ingredient has a "resonance value", the only thing that matters is resonance area - you get +1 resonance for any core (including itself) in the area, plus some items like Neutralisers give you extra. * To make better items, a) get/make ingred...")
  • 07:03, 17 March 2025Graffiti Kingdom (hist | edit) ‎[2,147 bytes]Ahobday (talk | contribs) (Created page with "* The dot you're required to place when drawing creature parts is the anchor point for the part you are drawing, ie place a dot on a shoulder then draw the arm out from that spot. * You can redraw any part on a creature except for the body, make sure you're happy with the body before getting too into a design as you cannot replace the body. * The in-game save "boxes" have 12 slots per box, you don't need to save individual Graffiti Creatures to separate boxes. * To l...")
  • 22:17, 15 March 2025Crystalis (hist | edit) ‎[481 bytes]Ahobday (talk | contribs) (Created page with "* Bosses are hard gated by both equipment and level; if you hit and get a tink sound, you did 0 damage. If all of your available swords tink, you're too low level (or you sequence broke). * You can only have one status effect at a time, so getting turned to stone (which wears off by itself) is a solution to being poisoned or paralyzed. Category:Games")
  • 22:16, 15 March 2025Potion Permit (hist | edit) ‎[1,788 bytes]Ahobday (talk | contribs) (Created page with "* You need to whistle before you can interact with your dog. Your furry buddy can track villagers to their current location. * Blue icons on the map indicate in what area a quest takes place. This will let you know if certain quests are in a region you can't access yet. * The town hall, church and police station all have a task that can be repeated each day to earn some currency. You can't access these tasks if the building is (considered) closed for the day. * Leano'...")
  • 08:11, 15 March 2025Soul Blazer (hist | edit) ‎[533 bytes]Ahobday (talk | contribs) (Created page with "* Hold down the strafe button the whole time. It lets you face the enemy and instantly attack while you back up and swing. * Get a guide on the location of items. * Always have an herb and equip it. * You can hug an obstacle and manually move the magic circle further out and direct it at enemies. * There are invincible enemies in each area that are harmed by one of three swords you get much later. * Dying only costs your gems unless you have a certain jar equipped w...")
  • 09:00, 13 March 2025Wildmender (hist | edit) ‎[5,259 bytes]Ahobday (talk | contribs) (Created page with "* You can always fast travel away from a gate, but it'll be a one-way trip. You need to repair them to make them two-way. * There are two craftable rings, one on the earliest ring skill, one on the last, that increase inventory size. You can equip both at once, but multiples of the same ring don't stack. * Your storage baskets have a prompt to press "V" for crafting when you're looking into them - this opens their upgrade menu, e.g. to make them larger, or build basket...")
  • 14:03, 2 March 2025Terranigma (hist | edit) ‎[798 bytes]Ahobday (talk | contribs) (Created page with "* Magirock is reusable; when you use a magic ring or medal, the magirock you invested in it is returned. It's more of a pool limiting how much magic you can carry around at once than a currency. * Magic is of debatable use altogether. Many of the later boss fights outright prevent using magic at all. You may find you get the most consistent use out of Grass Pins and Wind Pins. * The boss of Sylvain Castle is infamously tuned too high. You either have to grind your way...")
  • 08:23, 25 February 2025SKALD: Against the Black Priory (hist | edit) ‎[3,746 bytes]Ahobday (talk | contribs) (Created page with "== Getting started == * The easiest classes to play as for your first go-around are going to be the heirophant and the hospitaller. Early access to healing is very useful, since you will start with very little access to healing items, money, or vendors. Plenty of classes are good, but these two will give you the least frustration for your first time, even if you decide to start over after familiarizing yourself. * For any of the skills, only one party member really nee...")
  • 20:44, 5 February 2025Abiotic Factor (hist | edit) ‎[1,221 bytes]Ahobday (talk | contribs) (Created page with "* None of the starting options are bad, but by and large you can train up skills during the game and you can't get traits. Consider starting as the Intern or something for the extra trait points. * As with many other survival crafting games, carry weight and inventory are the limiting factors for at least the first several dozen hours. It's expensive, but the fanny pack trait is actually incredibly useful. * You increase your strength and therefore you carrying capacit...")
  • 13:49, 4 February 2025The Exit 8 (hist | edit) ‎[395 bytes]Ahobday (talk | contribs) (Created page with "* As soon as the game starts, go into video settings and remove "motion blur"; this game depends on you seeing fine details. * None of the anomalies require you to understand English nor Japanese. * There are no fatal mistakes. You just return to Exit 0. * Anomalies you successfully avoid <div class="spoiler">do not repeat until you've avoided all other anomalies</div>. Category:Games")
  • 15:43, 2 February 2025Citizen Sleeper 2: Starward Vector (hist | edit) ‎[638 bytes]Ahobday (talk | contribs) (Created page with "* Personal stress is extremely bad and can rapidly death spiral your whole game - often far better to just pass the cycle and waste many dice than to risk stress hitting 3. * Crew stress is a resource to use however, esp on crisis events. Category:Games")
  • 15:40, 2 February 2025Super Robot Wars V (hist | edit) ‎[931 bytes]Ahobday (talk | contribs) (Created page with "* Put all your money into the Yamato and the game will be very easy. Otherwise just upgrade what you want, but be aware you'll pretty much always have the Yamato. * Pilots receive an ace bonus once they've accumulated 60 kills. They vary by character but are a permanent buff that carries over to new playthoughs * Units gain a buff once they've been upgraded 5 times in each stat (except weapons). It's better to evenly upgrade each stat rather than focus on one. * Ange...")
  • 10:42, 29 January 2025World War Z (hist | edit) ‎[4,101 bytes]Ahobday (talk | contribs) (Created page with "* Strongly recommend working with other people online whether it is random PUGs or pulling in a friend or three. While the bots are good enough at saving you from peril and can cover well enough during big waves of enemies, they cannot be told to go somewhere to cover a specific area nor will they pick up items unless you tell them to do so (and they don't pick up everything). They will never, ever shoot you in the back, though, and will rush to help if they're not busy...")
  • 09:34, 26 January 2025Wall World (hist | edit) ‎[1,821 bytes]Ahobday (talk | contribs) (Created page with "* This game is meant to be played in many runs. You'll spend your money when you're dead. * The second (classified) upgrade room is unlocked by finding blueprints you find during your runs. * Don't hold LMB to dig, you can dig several times faster by "long clicking" repeatedly, try adjusting the tempo to rock type/your digger upgrades until it works. * Keep an eye out on the purple bar, by the time the alarm sounds you should already be entering the spider. If you hav...")
  • 09:32, 26 January 2025SaGa: Emerald Beyond (hist | edit) ‎[1,436 bytes]Ahobday (talk | contribs) (Created page with "* Playthrough length: When choosing who to play as, Ameya and Mido both have the shortest playthroughs, Bonnie and Formina have a medium length run, and Diva and Suignas have the longest playthroughs. (There's a slight caveat here that Ameya actually has an extended endgame that can make her playthroughs much longer, but that's one of the last things you're likely to do in the game, with multiple playthroughs of prerequisites) * Diva's final boss is generally considered...")
  • 08:31, 20 January 2025Colony Ship: A Post-Earth Role Playing Game (hist | edit) ‎[5,541 bytes]Ahobday (talk | contribs) (Created page with "* As with all Vincelikes it's important to role play your build. You can be an incredibly effective fighter with a personality of a wet mop or you can be Rizzmaster General who can barely shoot. Even if this is the most forgiving of the Vincelikes in this respect, you can't really do both super well. - Skills improve by using them and experience points from quests and combat levels you up which grants you perks. The frequency of your level ups decreases significantly aft...")
  • 07:39, 14 January 2025FREEDOM WARS Remastered (hist | edit) ‎[3,591 bytes]Ahobday (talk | contribs) (Created page with "* EN voice track is the default starting up. You'll get to have the choice between EN and JP voice tracks once you make it to your cell and you're out of the tutorial. * The facility system has been completely redone: You don't have to spend actual time building up items and weapons for yourself and upgrading has been simplified on account of stat growth for weapons now being fixed instead of RNG hell. Additionally, and this is the big one, you can now upgrade the rarit...")
  • 14:50, 11 January 2025Siralim Ultimate (hist | edit) ‎[1,100 bytes]Ahobday (talk | contribs) (Created page with "* The most build-defining thing in the game is your character's class, which determines their perk list. Taking a good look at that should give you an idea of what to look for in other systems. * Picking the most impactful perks first is by far the fastest way of gaining power early on. In the very early game when it's still about individual creatures, here's a couple of favorites I tend to use: ** Unicorn Vivifier has Reinvigoration, which resurrects your dead creature...")