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16 August 2024
08:19 | Batman: Arkham Origins diffhist −2 Ahobday talk contribs |
08:19 | Bioshock diffhist 0 Ahobday talk contribs |
08:18 | Europa Universalis IV diffhist −2 Ahobday talk contribs |
08:18 | Rogue Legacy diffhist −2 Ahobday talk contribs |
08:18 | Blood diffhist −3 Ahobday talk contribs |
08:18 | Suikoden diffhist −10 Ahobday talk contribs |
08:17 | Dragon Ball XenoVerse diffhist −9 Ahobday talk contribs |
08:17 | The Evil Within diffhist −16 Ahobday talk contribs |
08:17 | Grand Theft Auto V diffhist 0 Ahobday talk contribs |
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08:17 | Shin Megami Tensei IV 2 changes history −28 [Ahobday (2×)] | |||
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08:10 (cur | prev) −19 Ahobday talk contribs |
08:16 | Ar Tonelico II: Melody of Metafalica diffhist −9 Ahobday talk contribs |
08:16 | Tales of Maj'Eyal diffhist −2 Ahobday talk contribs |
08:16 | Slay the Spire diffhist −2 Ahobday talk contribs |
08:16 | Mass Effect: Andromeda diffhist 0 Ahobday talk contribs |
08:16 | Dragon Ball Xenoverse 2 diffhist −2 Ahobday talk contribs |
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08:15 | Darksiders 2 changes history −181 [Ahobday (2×)] | |||
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08:15 (cur | prev) −177 Ahobday talk contribs | ||||
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08:15 (cur | prev) −4 Ahobday talk contribs |
08:14 | Freedom Wars diffhist −6 Ahobday talk contribs |
08:14 | Resident Evil 6 diffhist −18 Ahobday talk contribs |
08:12 | Heat Signature diffhist +5 Ahobday talk contribs |
08:11 | Blue Dragon diffhist −8 Ahobday talk contribs |
08:11 | Far Cry 2 diffhist −5 Ahobday talk contribs |
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08:10 | Shandalar 2 changes history −7 [Ahobday (2×)] | |||
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08:10 (cur | prev) +2 Ahobday talk contribs | ||||
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08:10 (cur | prev) −9 Ahobday talk contribs |
08:10 | Kenshi diffhist −19 Ahobday talk contribs |
08:09 | Tom Clancy's Splinter Cell: Blacklist diffhist −2 Ahobday talk contribs |
08:09 | The Settlers 7: Paths to a Kingdom diffhist −5 Ahobday talk contribs |
08:09 | Tales Of Symphonia diffhist +1 Ahobday talk contribs |
08:08 | Resonance Of Fate diffhist 0 Ahobday talk contribs |
08:08 | Tomb Raider (2013) diffhist −2 Ahobday talk contribs |
08:08 | Loop Hero diffhist +1 Ahobday talk contribs |
08:07 | Far Cry 5 diffhist +9 Ahobday talk contribs |
08:06 | Assassin's Creed Valhalla diffhist −3 Ahobday talk contribs |
08:06 | Homeworld 2 diffhist +1 Ahobday talk contribs |
08:05 | SOCOM: U.S. Navy SEALs Confrontation diffhist −19 Ahobday talk contribs |
08:05 | Dragon Quest Builders diffhist −13 Ahobday talk contribs |
08:04 | DmC: Devil May Cry diffhist −6 Ahobday talk contribs |
08:04 | Final Fantasy Tactics diffhist +1 Ahobday talk contribs |
08:04 | Project Highrise diffhist 0 Ahobday talk contribs |
N 08:03 | Ender Lilies: Quietus of the Knights diffhist +2,218 Ahobday talk contribs (Created page with "* As you defeat bosses and sub-bosses, you'll get access to their attacks and will also unlock new moves for yourself, such as an improved evade. Since there are a lot of things laying around, if it's too annoying to reach or just impossible, you may want to come back to it later. * There is no invulnerability period whenever you take one on the chin, so it's in your best interest to get used to the evade and to also avoid situations where you'll get cornered by multipl...") |
13 August 2024
N 13:43 | Fields of Mistria diffhist +1,581 Oldskool talk contribs (Page created) |
8 August 2024
N 20:34 | Valkyria Chronicles 4 diffhist +915 Ahobday talk contribs (Created page with "* Units rank up by getting RP. RP is gained solely from being activated in battle. 1 activation in a story battle gives 1 RP, normal skirmishes give half, hard ones give 1.5x. Notably, it doesn't matter what the unit does, just that you took control of it. * The game's explanation of squad stories is misleading if not flat out wrong. Instead of using those units together, you just need to use one of them until they get 20 RP, which for most units makes them a corporal....") |
7 August 2024
N 16:34 | Amnesia: The Bunker diffhist +2,535 Ahobday talk contribs (Created page with "== Resources == * Keeping the generator running at all times is vital. The monster becomes insanely aggressive and present in the absence of light, making the game insanely tough and slow. * Fuel is an extremely valuable resource and should be prioritized over other items you may find around, save for key tools to progress the game. Between refilling the generator and crafting items, it's by far the most important resource to manage. * Albeit unpractical, you will unl...") |
6 August 2024
N 10:26 | Potion Craft diffhist +1,544 Oldskool talk contribs (Created page) |