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Combined display of all available logs of Before I Play. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 16:42, 24 August 2025 Kanfy talk contribs created page DreamWeb (Created page with "* The vast majority of random stuff you can pick up is useless. Consider what might be of legitimate practical use and pay attention to the game's descriptions of things when you try to "Use" them and you should largely be fine, the game doesn't veer especially far into bizarre adventure game logic. * Avoid dropping anything that seems remotely important in places that seem like you might not be able to access later, primarily meaning the locations where your targets ar...")
  • 17:45, 15 August 2025 Kanfy talk contribs created page Elden Ring: Nightreign (Created page with "* The listed damage number shown when you pick up a weapon already has all relevant scaling calculations included. The individual characters' stat scalings can be checked from the Visual Codex. * A small arrow appearing next to your level in the top left corner indicates having enough Runes to level up. * Unlike in base Elden Ring, the resistance bonuses from the various Bolus items are permanent for that run and elemental greases can be used even with weapons with a b...")
  • 07:47, 12 August 2025 Ahobday talk contribs created page Palia (Created page with "* All vegetables and fruits will sell for roughly the same amount over a long enough period of time, so don't worry about what sells for what when planning your garden. It's more important to be consistent than it is to choose a specific crop, unless you're trying to make a certain recipe. Category:Games")
  • 05:49, 31 July 2025 Ahobday talk contribs created page Turnip Boy Robs a Bank (Created page with "* Don't stress too much over the timer. All that happens if it runs out is waves of cop enemies start spawning in while a GTA-esque star meter slowly increases. At 5 stars Stinky will flood the bank with damaging gas and then you really do have to get out. Category:Games")
  • 20:26, 20 July 2025 Ahobday talk contribs deleted page Diablo 3 (content was: "#REDIRECT Diablo III", and the only contributor was "Ahobday" (talk))
  • 20:25, 20 July 2025 Ahobday talk contribs deleted page Diablo 2 (content was: "#REDIRECT Diablo II", and the only contributor was "Ahobday" (talk))
  • 10:25, 9 July 2025 Ahobday talk contribs created page Sultan's Game (Created page with "=General Advice= * The game is amenable to save scumming via Alt-F4 after saving (or choosing to Abandon the run, which is time-consuming). RNG resets on reloading, including random events and Sultan Card draws. * Some time-limited events (marked with the red clock) will respawn after expiring (with a few days' delay) or after you repeat their trigger. Some won't, and annoyingly there doesn't seem to be a built-in way to tell in advance which is which. * Prioritise ge...")
  • 14:46, 7 July 2025 Ahobday talk contribs created page Death Stranding 2: On the Beach (Created page with "* If you pick up a bunch of lost cargo when heading for a new location, don't turn in everything in at once. You usually can't increase a location's rank by more than one star at a time - it caps you at a sliver under the next star's threshold. If that happens and you were holding a piece of cargo back, you can immediately do another delivery and get the next rank-up reward without having to do another mission or track down additional cargo. Category:Games")
  • 17:58, 4 July 2025 Ahobday talk contribs created page Final Fantasy II (Created page with "* Know that the Pixel Remaster does not have the worthwhile extra content "Soul of Rebirth" - Only the PSP Anniversary Edition and GBA Dawn of Souls have it. The same goes for the "Arcane Labyrinth" extra content, only available in the PSP Anniversary Edition. * From here on, advice is based on the Anniversary Edition. There may be differences that don't apply to other versions. * Use Select+O to open the map. FFII's map is very open compared to other games in the seri...")
  • 10:45, 3 July 2025 Ahobday talk contribs moved page Deus Ex 2: Invisible War to Deus Ex: Invisible War without leaving a redirect
  • 06:28, 2 July 2025 Ahobday talk contribs created page Touhou SouzinengiV -The Genius of Sappheiros- (Created page with "* This game has been released many times, and each has significant differences, the first release has terrible drop rates and a gamebreaking memory leak bug, the longer you play it the slower it will become, generally not advised to play this one, the second release Lingering Summer Heat comes with a sizable postgame expansion and many bugfixes and new animations, the third release, Weekend, added a minimap, easy mode toggle, massive increase in droprates and blue magic...")
  • 12:09, 26 June 2025 Ahobday talk contribs created page Skogdal (Created page with "* Health is not restored after fights, you generally can't heal mid-fight, and you only get 7 HP back in the occasional rest areas. Put together your deck so you can Block often, and ideally Stun or Depress enemies as well * Tommy or the Pyromaniac are good starting companions, being able to get rid a of card for free is very useful early on * You will unlock a character with better starting deck after losing the first few runs * Despite how it might look at first, th...")
  • 16:59, 22 June 2025 Ahobday talk contribs created page Stellar Blade (Created page with "* Areas 1-5 are easily revisit-able, and you should expect to for side quests. You will also be unable to 100% any area on a first visit, so don't worry to much if you find some headscratcher box you can't figure out how to open. * There is a surplus of crafting and upgrade materials to max out everything except your weapon well before you finish the game, so don't sweat if if you feel like you missed some Omnibolts or Drone Upgrade Modules. Vendors also provide a sourc...")
  • 12:08, 22 June 2025 Ahobday talk contribs moved page Dungeons of Dredmore to Dungeons of Dredmor without leaving a redirect
  • 08:06, 29 May 2025 Ahobday talk contribs created page Oddsparks: An Automation Adventure (Created page with "* The pink energy shards are your biggest rate limiting step in growth, so stocking up on them as you go along is beneficial. * Combat is Pikmin-like, where you can either charge your sparks in or throw them at the enemy's back. Usually it's best to hit them in the back and then pull out before they do a windup attack. * Sparks will walk the length of a path in order to deliver things, which can mean a lot of wasted time if they are dropping items off and then walking...")
  • 06:43, 27 May 2025 Kanfy talk contribs created page Jagged Alliance: Deadly Games (Created page with "* A few notable changes from the first game: You can now save and load the game at any point, characters can now shoot while crouching, and mercs recover some health automatically between missions. * A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively. * All missions also have time limits by default, which can be disabled whe...")
  • 20:13, 23 May 2025 Ahobday talk contribs created page The Legend of Tianding (Created page with "* Whenever you do enough damage to a normal enemy, they're open to the red sash grapple. First time you do it, you'll steal the enemy's weapon if they have one and also knock some coins out of them. You can continue to hit them with this past that until you take them out, but it does no damage on its own, so you just need to be a little clever with it. * There's a lot of collectables in this game. Each one has a benefit attached to it, some of it in stats and others in...")
  • 15:53, 18 May 2025 Ahobday talk contribs created page Islands of Insight (Created page with "* The online functions of this game are no longer supported- it's functionally singleplayer. * "Enclaves" are isolated areas that are the core of game progression. They teach new mechanics and unlock new puzzle types. Puzzles in these areas are static and do not change. * Named locations within the main hub worlds are used to teach puzzlesolving techniques or present special challenges. They are also generally static (with one obvious exception near the beginning). Use...")
  • 14:48, 7 May 2025 Ahobday talk contribs created page The Hundred Line: Last Defense Academy (Created page with "== General Structure == * If you were drawn to the game by talk of alternate routes or dozens of endings, know that there are no branching paths until after you've rolled credits once. You haven't missed anything. You didn't accidentally get on the wrong path. You don't need to keep dozens of backup save files. Just keep playing. You will be told in no uncertain terms when the branching paths part of the game opens up. == Combat == * All enemies except the 1 HP "popco...")
  • 14:32, 2 May 2025 Kanfy talk contribs created page King's Bounty: Warriors of the North (Created page with "* Like with Orcs on the March in the previous game, '''make sure to switch to Ice and Fire in the main menu before starting a new game''' if you want to include the additions from it, like ice elves and creature leveling. * The game can be crash-prone, so make it a habit to save often. * Unlike in the previous games, all damage can now crit, including spells and creature abilities, making crit-boosting effects stronger overall. Spell effects like Bless and Precision no...")
  • 18:38, 27 April 2025 Ahobday talk contribs created page Clair Obscur: Expedition 33 (Created page with "* Make sure you use Maelle for the Gestral Arena main quest section as you'll get one of her best weapons and if you don't use her you'll have to wait until endgame to get it. * The game will force you to use certain characters at sections so don't leave anyone unskilled/unleveled. Category:Games")
  • 21:01, 22 April 2025 Ahobday talk contribs created page Two Point Museum (Created page with "* It’s very good about introducing everything clearly and since you can sell things for the full purchase price there’s no danger in experimenting with your museum layout as much as you want. * There’s a button in the staff overview screen that automatically gives everyone exactly as much of a raise as they need to not get a mood penalty. Pressing this button every so often is the only thing you ever need to do to manage your staff pay. * Don't sleep on staff tra...")
  • 15:49, 19 April 2025 Ahobday talk contribs created page Indiana Jones and the Great Circle (Created page with "* Disguises are really important when it comes to navigating levels. * Anytime you see the prompt to take a picture, stop and take a picture. Taking pictures can help you solve some of the puzzles as well as nets you skill points you can use to level up abilities. * Search every nook and cranny for hidden skill books, comic books, etc, it all increases your skill points. * Guns are almost totally worthless as using one will alert all the enemies in your area, rely on...")
  • 17:49, 16 April 2025 Ahobday talk contribs created page Songs of Conquest (Created page with "* Spells can be cast multiple times on the same unit. This means that you can buff units hard if you stack them up. This also works for the essence generation bonus spell. * Use your spells, all the time! Especially against non-commanded armies that can't cast spells. Using magic instead of units reduces losses, and you don't get anything for leaving mana on the table. * Ranged units that reload (cannons, musketeers, etc) only stop to do so at the end of their turn. Th...")
  • 06:52, 16 April 2025 Ahobday talk contribs created page Cassette Beasts (Created page with "* There are no "super effective" attacks in terms of beast types, they mostly create weird interactions that you can ignore. The only one to watch out for is if something creates a wall, which completely blocks attacks. * Type matchups are important - unlike Pokemon, it doesn't affect the damage, but will apply effects to the attacker or defender that can make things a lot easier/harder to deal with. * The game gives you a lot of quests to start. You can take them at y...")
  • 09:15, 14 April 2025 Ahobday talk contribs created page Kingdom Come: Deliverance II (Created page with "* Pay attention to the tutorials but if you do skip them you can find them under Help in the pause menu. * Playing the first game is recommended but not at all required as this one does a good job of summarizing the important parts. * Skills still level up by using them, and most are pretty easy to max out if you're doing a lot of the side quests. Some even make the controls more responsive as Henry gets better at the skill, e.g. combat, lockpicking, etc. * The crime...")
  • 07:32, 10 April 2025 Ahobday talk contribs created page Minishoot' Adventures (Created page with "* The golden scarabs make noises when you're near one. Category:Games")
  • 00:26, 10 April 2025 Oldskool talk contribs created page 999: Nine Hours, Nine Persons, Nine Doors (page creation as a redirect to the actual link) Tag: New redirect
  • 06:12, 9 April 2025 Ahobday talk contribs created page Eternal Strands (Created page with "* If you return back to base shortly (not sure of exact time) after leaving for the wilds, time won't advance. This allows you to adjust your gear if you change your mind. You can also move between safe areas (ones where you can't use weapons) endlessly without advancing time. * However, if you save while out in the field and reload, you will start back at base and time will have advanced. * Don't feel you have to exhaustively explore the maps for collectibles when you...")
  • 10:51, 7 April 2025 Ahobday talk contribs created page Crystal Project (Created page with "* Even if you don't want any cheats, do consider turning on the assist option to save up to 3 home stones at a time, it's a massive time-saver and even the game says most players will want it on. * There are multiple temples and you'll want to keep a few teleport shards (or a stone) for each on hand for convenient fast travel. * Learn to favorite, you'll get another shortcut menu just for those. You want the mobility tools and the "Auto Top-Up" option in there. * Yes,...")
  • 07:12, 29 March 2025 Ahobday talk contribs created page Like a Dragon: Pirate Yakuza in Hawaii (Created page with "* Most Hawaii side content becomes available in chapter 2, while the pirate stuff unlocks more gradually with the last main crew member showing up early chapter 4. Try and restrain yourself from doing everything until you get the grappling hook at least. * Don't use cheat items at the gambling tables in the Madlantis bar district. Like Gaiden there is a high stakes casino, which becomes available midway through the story and offers much better payouts. * You can buy an...")
  • 16:28, 28 March 2025 Ahobday talk contribs created page Schedule I (Created page with "* A skateboard is one of the most valuable things in the game, and its extremely worth it to buy the golden skateboard before you buy a car. * A trash picker is a huge QOL tool and you should buy one as soon as you can. * Deals can almost always get negotiated into multiples of 5, which means you can use jars and save a ton of time and headache in exchange for a slightly lower price. * The biggest benefit of cars is that you can do proximity inventory during deals fro...")
  • 16:27, 28 March 2025 Ahobday talk contribs created page Ixion (Created page with "* Specialize sectors, the game glosses it over, but the bonuses specialization gives are absolutely massive. Industry buildings in one, docks and probes in another, farms in yet another. * Some incoming requests are traps - like unfreezing a lot of people or shutting down industry are tough to complete, but there's no penalty to declining and little reward for completing it. * Also not obvious, but waste recycling is really powerful and producing more waste can actuall...")
  • 16:25, 28 March 2025 Ahobday talk contribs created page A Game About Digging A Hole (Created page with "* Dying from damage or depleting your battery just sends you back to the surface, minus your collected ore. * You can only use the teleporter once. It's consumed on use and you don't get a second one. Category:Games")
  • 09:25, 25 March 2025 Ahobday talk contribs created page Warriors: Abyss (Created page with "* You don't need to tap the normal attack button to continue your combo, as you can just hold it instead and it will go as long as you want it to. There's a visual indicator at the bottom of the screen if you ever have too many things going on that prevent you from easily seeing/hearing your character. Holding the charge attack button to completion also works in this fashion. * SW characters have their own 2nd combo if you start with the charge attack button instead of...")
  • 12:08, 24 March 2025 Ahobday talk contribs created page Atelier Yumia: The Alchemist of Memories & the Envisioned Land (Created page with "* The game does not autosave, save manually from the options menu. The game has no Alt+F4 protection either. * The quality of the item used to unlock an Alchemy Core doesn't seem to matter, it just unlocks the core. * Whilst each ingredient has a "resonance value", the only thing that matters is resonance area - you get +1 resonance for any core (including itself) in the area, plus some items like Neutralisers give you extra. * To make better items, a) get/make ingred...")
  • 07:03, 17 March 2025 Ahobday talk contribs created page Graffiti Kingdom (Created page with "* The dot you're required to place when drawing creature parts is the anchor point for the part you are drawing, ie place a dot on a shoulder then draw the arm out from that spot. * You can redraw any part on a creature except for the body, make sure you're happy with the body before getting too into a design as you cannot replace the body. * The in-game save "boxes" have 12 slots per box, you don't need to save individual Graffiti Creatures to separate boxes. * To l...")
  • 22:17, 15 March 2025 Ahobday talk contribs created page Crystalis (Created page with "* Bosses are hard gated by both equipment and level; if you hit and get a tink sound, you did 0 damage. If all of your available swords tink, you're too low level (or you sequence broke). * You can only have one status effect at a time, so getting turned to stone (which wears off by itself) is a solution to being poisoned or paralyzed. Category:Games")
  • 22:16, 15 March 2025 Ahobday talk contribs created page Potion Permit (Created page with "* You need to whistle before you can interact with your dog. Your furry buddy can track villagers to their current location. * Blue icons on the map indicate in what area a quest takes place. This will let you know if certain quests are in a region you can't access yet. * The town hall, church and police station all have a task that can be repeated each day to earn some currency. You can't access these tasks if the building is (considered) closed for the day. * Leano'...")
  • 08:11, 15 March 2025 Ahobday talk contribs created page Soul Blazer (Created page with "* Hold down the strafe button the whole time. It lets you face the enemy and instantly attack while you back up and swing. * Get a guide on the location of items. * Always have an herb and equip it. * You can hug an obstacle and manually move the magic circle further out and direct it at enemies. * There are invincible enemies in each area that are harmed by one of three swords you get much later. * Dying only costs your gems unless you have a certain jar equipped w...")
  • 09:00, 13 March 2025 Ahobday talk contribs created page Wildmender (Created page with "* You can always fast travel away from a gate, but it'll be a one-way trip. You need to repair them to make them two-way. * There are two craftable rings, one on the earliest ring skill, one on the last, that increase inventory size. You can equip both at once, but multiples of the same ring don't stack. * Your storage baskets have a prompt to press "V" for crafting when you're looking into them - this opens their upgrade menu, e.g. to make them larger, or build basket...")
  • 14:03, 2 March 2025 Ahobday talk contribs created page Terranigma (Created page with "* Magirock is reusable; when you use a magic ring or medal, the magirock you invested in it is returned. It's more of a pool limiting how much magic you can carry around at once than a currency. * Magic is of debatable use altogether. Many of the later boss fights outright prevent using magic at all. You may find you get the most consistent use out of Grass Pins and Wind Pins. * The boss of Sylvain Castle is infamously tuned too high. You either have to grind your way...")
  • 08:23, 25 February 2025 Ahobday talk contribs created page SKALD: Against the Black Priory (Created page with "== Getting started == * The easiest classes to play as for your first go-around are going to be the heirophant and the hospitaller. Early access to healing is very useful, since you will start with very little access to healing items, money, or vendors. Plenty of classes are good, but these two will give you the least frustration for your first time, even if you decide to start over after familiarizing yourself. * For any of the skills, only one party member really nee...")
  • 20:44, 5 February 2025 Ahobday talk contribs created page Abiotic Factor (Created page with "* None of the starting options are bad, but by and large you can train up skills during the game and you can't get traits. Consider starting as the Intern or something for the extra trait points. * As with many other survival crafting games, carry weight and inventory are the limiting factors for at least the first several dozen hours. It's expensive, but the fanny pack trait is actually incredibly useful. * You increase your strength and therefore you carrying capacit...")
  • 13:49, 4 February 2025 Ahobday talk contribs created page The Exit 8 (Created page with "* As soon as the game starts, go into video settings and remove "motion blur"; this game depends on you seeing fine details. * None of the anomalies require you to understand English nor Japanese. * There are no fatal mistakes. You just return to Exit 0. * Anomalies you successfully avoid <div class="spoiler">do not repeat until you've avoided all other anomalies</div>. Category:Games")
  • 15:43, 2 February 2025 Ahobday talk contribs created page Citizen Sleeper 2: Starward Vector (Created page with "* Personal stress is extremely bad and can rapidly death spiral your whole game - often far better to just pass the cycle and waste many dice than to risk stress hitting 3. * Crew stress is a resource to use however, esp on crisis events. Category:Games")
  • 15:40, 2 February 2025 Ahobday talk contribs created page Super Robot Wars V (Created page with "* Put all your money into the Yamato and the game will be very easy. Otherwise just upgrade what you want, but be aware you'll pretty much always have the Yamato. * Pilots receive an ace bonus once they've accumulated 60 kills. They vary by character but are a permanent buff that carries over to new playthoughs * Units gain a buff once they've been upgraded 5 times in each stat (except weapons). It's better to evenly upgrade each stat rather than focus on one. * Ange...")
  • 10:42, 29 January 2025 Ahobday talk contribs created page World War Z (Created page with "* Strongly recommend working with other people online whether it is random PUGs or pulling in a friend or three. While the bots are good enough at saving you from peril and can cover well enough during big waves of enemies, they cannot be told to go somewhere to cover a specific area nor will they pick up items unless you tell them to do so (and they don't pick up everything). They will never, ever shoot you in the back, though, and will rush to help if they're not busy...")
  • 09:34, 26 January 2025 Ahobday talk contribs created page Wall World (Created page with "* This game is meant to be played in many runs. You'll spend your money when you're dead. * The second (classified) upgrade room is unlocked by finding blueprints you find during your runs. * Don't hold LMB to dig, you can dig several times faster by "long clicking" repeatedly, try adjusting the tempo to rock type/your digger upgrades until it works. * Keep an eye out on the purple bar, by the time the alarm sounds you should already be entering the spider. If you hav...")
  • 09:32, 26 January 2025 Ahobday talk contribs created page SaGa: Emerald Beyond (Created page with "* Playthrough length: When choosing who to play as, Ameya and Mido both have the shortest playthroughs, Bonnie and Formina have a medium length run, and Diva and Suignas have the longest playthroughs. (There's a slight caveat here that Ameya actually has an extended endgame that can make her playthroughs much longer, but that's one of the last things you're likely to do in the game, with multiple playthroughs of prerequisites) * Diva's final boss is generally considered...")
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