User contributions for Ahobday

A user with 6,345 edits. Account created on 2 April 2011.
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9 July 2024

2 July 2024

  • 09:2109:21, 2 July 2024 diff hist +4,298 N Metal Slug Attack ReloadedCreated page with "* As you're starting out, there's a Build Up menu that will take your MSP so that you can do things more efficiently in a fight under the Customize Bases menu. In order, it's Buildup Speed (for AP), MSP Gain, Deployment Speed, Hangar (for initial AP value), Destruction Bonus (get AP for downing units), and Base (for HP). Your main priority is to up MSP Gain as much as you can and then you can work on the rest. The level you can hit max at is 10 and then you have to level..." current

26 June 2024

24 June 2024

  • 13:2213:22, 24 June 2024 diff hist +1,998 N Fights in Tight SpacesCreated page with "* Don't expect to win the first few games you play: use them as opportunities to learn the mechanics, enemy patterns, and earn better cards. * Your goal should be to remove weaker cards from your deck and set up a deck with good synergy. Expect to have between 15 and 25 cards in your deck by the end of the game. It is okay (often preferred!) to skip card rewards if the options given don't contribute well to your deck. * Turn on the "Entity Data Always Available" option..." current

16 June 2024

15 June 2024

8 June 2024

  • 21:1521:15, 8 June 2024 diff hist +748 N CoromonCreated page with "* It takes a while before the game explains the mechanics in detail, so don't worry too much about the long term strategies and keep playing at least until you get the second pile of books from the Hayville library (unsurprisingly it's mostly just Pokemon). * Solving the library quiz gives you an XP share item (lazy gem) which is handy to keep your benchwarmers leveled up. The second library quiz gives a sloth gem which is even stronger. There's another early sloth gem..." current

24 May 2024

  • 15:0415:04, 24 May 2024 diff hist +709 My Time at SandrockNo edit summary
  • 15:0315:03, 24 May 2024 diff hist +1,462 N Mullet MadJackCreated page with "* The mode that removes the time limit and gives you a standard health bar neglects to mention that checkpoints do not heal you like they would on all other modes. Enemies will not give you any health upon defeating them, either, unless it's a finisher. You're reliant on the vending machines to keep you alive for the duration of the chapter, so even if everything does reduced damage, be careful. * If there is a pit of some kind and an enemy is on the other side, they ca..." current

15 May 2024

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